charva.awt.SyncThread.java Source code

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Here is the source code for charva.awt.SyncThread.java

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/* class SyncThread
 *
 * Copyright (C) 2001  R M Pitman
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package charva.awt;

import charva.awt.event.AWTEvent;
import charva.awt.event.GarbageCollectionEvent;
import charva.awt.event.SyncEvent;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

/**
 * The purpose of this class it to speed up redrawing of the screen
 * after the closing (or opening) of a window and the subsequent opening
 * of a new window, by delaying the calling of Toolkit.sync() until
 * the new window has had a chance to be drawn.<p>
 * <p/>
 * Note that it is not _guaranteed_ that the new window will be drawn in
 * time, but it probably will be.<p>
 * <p/>
 * This thread loops forever, reading SyncEvents off the SyncQueue
 * (a SyncEvent is generated whenever a window closes and the underlying
 * windows have been redrawn).
 * After reading the event off the queue, this thread sleeps for 50 msec
 * and then puts the event onto the EventQueue, from which it will be
 * picked up by the active window. If there are more events on the SyncQueue
 * when the thread awakes, the SyncQueue is drained.<p>
 * <p/>
 * This thread also processes GarbageCollectionEvents; when it receives
 * a GarbageCollectionEvent, it calls System.gc() (after waiting 50 msec
 * to give the AWT event-handler time to complete).
 */
class SyncThread extends Thread {

    private static final Log LOG = LogFactory.getLog(SyncThread.class);

    SyncThread(SyncQueue syncQueue_, EventQueue eventQueue_) {
        _syncQueue = syncQueue_;
        _eventQueue = eventQueue_;
    }

    public void run() {
        for (;;) {
            AWTEvent evt = _syncQueue.getNextEvent();
            try {
                sleep(50);
            } catch (InterruptedException e) {
                LOG.warn("SyncThread: sleep interrupted!");
            }

            if (evt instanceof SyncEvent) {
                _eventQueue.postEvent(evt);

                /* If there any more SyncEvents on the queue, drain the queue;
                 * there is no point in putting more than one SyncEvent on the
                 * EventQueue.
                 */
                while (_syncQueue.isEmpty() == false) {
                    if (_syncQueue.getNextEvent() instanceof GarbageCollectionEvent) {
                        System.gc();
                        break;
                    }
                }
            } else
                System.gc(); // it was a GarbageCollectionEvent
        }
    }

    private SyncQueue _syncQueue;
    private EventQueue _eventQueue;
}