ccostello.server.GameServer.java Source code

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Here is the source code for ccostello.server.GameServer.java

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package ccostello.server;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioDatagramChannel;

/**
 * A UDP server that responds to the QOTM (quote of the moment) request to a
 * {@link GameClient}.
 *
 * Inspired by <a href="http://goo.gl/BsXVR">the official Java tutorial</a>.
 */
public class GameServer {

    private final int port;

    public GameServer(int port) {
        this.port = port;
    }

    public void run() throws Exception {
        EventLoopGroup group = new NioEventLoopGroup();
        try {
            Bootstrap b = new Bootstrap();
            b.group(group).channel(NioDatagramChannel.class).option(ChannelOption.SO_BROADCAST, true)
                    .handler(new NetworkGameServerHandler());

            System.out.println("Listening...");
            b.bind(port).sync().channel().closeFuture().await();
        } finally {
            group.shutdownGracefully();
        }
    }

    public static void main(String[] args) throws Exception {
        int port;
        if (args.length > 0) {
            port = Integer.parseInt(args[0]);
        } else {
            port = 9876;
        }
        IncomingMessagesManager.initialize();
        new GameServer(port).run();
    }
}