Java tutorial
/* * * Copyright (C) 2007-2015 Licensed to the Comunes Association (CA) under * one or more contributor license agreements (see COPYRIGHT for details). * The CA licenses this file to you under the GNU Affero General Public * License version 3, (the "License"); you may not use this file except in * compliance with the License. This file is part of kune. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package cc.kune.common.client.ui; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.ui.IsWidget; import com.google.gwt.user.client.ui.UIObject; // TODO: Auto-generated Javadoc /** * Source: * http://stackoverflow.com/questions/2316590/blink-flash-effect-or-animation * -in-gwt * * @author vjrj@ourproject.org (Vicente J. Ruiz Jurado) */ /** * @author vjrj * */ /** * @author vjrj * */ public class BlinkAnimation { /** The blink. */ private boolean blink; /** The interval. */ private final int interval; /** The iteration. */ private int iteration; /** The stop iter. */ private int stopIter; /** The timer. */ private final Timer timer; /** * Instantiates a new blink animation. * * @param obj the obj */ public BlinkAnimation(final UIObject obj) { this(obj, 200); } /** * Instantiates a new blink animation. * * @param obj the object to animate * @param interval between blinks */ public BlinkAnimation(final UIObject obj, final int interval) { this.interval = interval; timer = new Timer() { @Override public void run() { if (!blink) { obj.addStyleDependentName("blink"); iteration++; } else { obj.removeStyleDependentName("blink"); if (iteration == stopIter) { timer.cancel(); } } blink = !blink; } }; } /** * Animate till {@link BlinkAnimation#stop() }. */ public void animate() { animate(-1); } /** * Animate. * * @param numTimes to blink (3, 4, ... etc) */ public void animate(final int numTimes) { iteration = 0; stopIter = numTimes; blink = false; timer.scheduleRepeating(interval); } /** * Stop the animation now. */ public void stop() { timer.cancel(); } }