buildcraft.transport.render.PlugItemRenderer.java Source code

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Here is the source code for buildcraft.transport.render.PlugItemRenderer.java

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/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.transport.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;

import net.minecraftforge.client.IItemRenderer;

import buildcraft.BuildCraftTransport;
import buildcraft.transport.PipeIconProvider;

public class PlugItemRenderer implements IItemRenderer {

    private void renderPlugItem(RenderBlocks render, ItemStack item, float translateX, float translateY,
            float translateZ) {
        // Render StructurePipe
        Block block = BuildCraftTransport.genericPipeBlock;
        Tessellator tessellator = Tessellator.instance;

        block = BuildCraftTransport.genericPipeBlock;
        IIcon textureID = BuildCraftTransport.instance.pipeIconProvider
                .getIcon(PipeIconProvider.TYPE.PipeStructureCobblestone.ordinal()); // Structure pipe

        block.setBlockBounds(0.25F, 0.25F, 0.25F, 0.75F, 0.375F, 0.75F);
        block.setBlockBoundsForItemRender();
        render.setRenderBoundsFromBlock(block);
        GL11.glTranslatef(translateX, translateY, translateZ + 0.25F);

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -0F, 0.0F);
        render.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        render.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        render.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        render.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();

        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        render.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();

        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        render.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, textureID);
        tessellator.draw();
    }

    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
        switch (type) {
        case ENTITY:
            return true;
        case EQUIPPED:
            return true;
        case EQUIPPED_FIRST_PERSON:
            return true;
        case INVENTORY:
            return true;
        default:
            return false;
        }
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
        return helper != ItemRendererHelper.BLOCK_3D;
    }

    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
        switch (type) {
        case ENTITY:
            GL11.glScalef(0.50F, 0.50F, 0.50F);
            renderPlugItem((RenderBlocks) data[0], item, -0.6F, 0f, -0.6F);
            break;
        case EQUIPPED:
        case EQUIPPED_FIRST_PERSON:
            GL11.glRotatef(70, 0, 0, 1F);
            GL11.glRotatef(-55, 1, 0, 0);
            GL11.glScalef(2F, 2F, 2F);
            GL11.glTranslatef(0, -0.6F, -0.4F);
            renderPlugItem((RenderBlocks) data[0], item, 0F, 0F, 0f);
            break;
        case INVENTORY:
            GL11.glScalef(1.1F, 1.1F, 1.1F);
            renderPlugItem((RenderBlocks) data[0], item, -0.3f, -0.35f, -0.7f);
            break;
        default:
        }
    }
}