buildcraft.transport.render.PipeItemRenderer.java Source code

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Here is the source code for buildcraft.transport.render.PipeItemRenderer.java

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/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.transport.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;

import net.minecraftforge.client.IItemRenderer;

import buildcraft.BuildCraftTransport;
import buildcraft.core.CoreConstants;

public class PipeItemRenderer implements IItemRenderer {

    private void renderPipeItem(RenderBlocks render, ItemStack item, float translateX, float translateY,
            float translateZ) {
        GL11.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT); //don't break other mods' guis when holding a pipe
        //force transparency
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glEnable(GL11.GL_BLEND);

        // GL11.glBindTexture(GL11.GL_TEXTURE_2D, 10);
        Tessellator tessellator = Tessellator.instance;

        Block block = BuildCraftTransport.genericPipeBlock;
        IIcon icon = item.getItem().getIconFromDamage(0);

        if (icon == null) {
            icon = ((TextureMap) Minecraft.getMinecraft().getTextureManager()
                    .getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno");
        }

        block.setBlockBounds(CoreConstants.PIPE_MIN_POS, 0.0F, CoreConstants.PIPE_MIN_POS,
                CoreConstants.PIPE_MAX_POS, 1.0F, CoreConstants.PIPE_MAX_POS);
        block.setBlockBoundsForItemRender();
        render.setRenderBoundsFromBlock(block);

        GL11.glTranslatef(translateX, translateY, translateZ);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -1F, 0.0F);
        render.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        render.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        render.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        render.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        render.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        render.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

        GL11.glPopAttrib(); // nicely leave the rendering how it was
    }

    /**
     * IItemRenderer implementation *
     */
    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
        switch (type) {
        case ENTITY:
            return true;
        case EQUIPPED:
            return true;
        case EQUIPPED_FIRST_PERSON:
            return true;
        case INVENTORY:
            return true;
        default:
            return false;
        }
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
        return true;
    }

    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
        switch (type) {
        case ENTITY:
            renderPipeItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
            break;
        case EQUIPPED:
            renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
            break;
        case EQUIPPED_FIRST_PERSON:
            renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
            break;
        case INVENTORY:
            renderPipeItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
            break;
        default:
        }
    }
}