Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.transport.render; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import buildcraft.BuildCraftTransport; import buildcraft.core.CoreConstants; public class PipeItemRenderer implements IItemRenderer { private void renderPipeItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ) { GL11.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT); //don't break other mods' guis when holding a pipe //force transparency GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); // GL11.glBindTexture(GL11.GL_TEXTURE_2D, 10); Tessellator tessellator = Tessellator.instance; Block block = BuildCraftTransport.genericPipeBlock; IIcon icon = item.getItem().getIconFromDamage(0); if (icon == null) { icon = ((TextureMap) Minecraft.getMinecraft().getTextureManager() .getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno"); } block.setBlockBounds(CoreConstants.PIPE_MIN_POS, 0.0F, CoreConstants.PIPE_MIN_POS, CoreConstants.PIPE_MAX_POS, 1.0F, CoreConstants.PIPE_MAX_POS); block.setBlockBoundsForItemRender(); render.setRenderBoundsFromBlock(block); GL11.glTranslatef(translateX, translateY, translateZ); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); render.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); render.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); render.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); render.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); render.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); render.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); GL11.glPopAttrib(); // nicely leave the rendering how it was } /** * IItemRenderer implementation * */ @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case ENTITY: return true; case EQUIPPED: return true; case EQUIPPED_FIRST_PERSON: return true; case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: renderPipeItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f); break; case EQUIPPED: renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f); break; case EQUIPPED_FIRST_PERSON: renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f); break; case INVENTORY: renderPipeItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f); break; default: } } }