Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.silicon.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import buildcraft.core.render.RenderLaser; import buildcraft.silicon.TileLaser; public class RenderLaserBlock extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { TileLaser laser = (TileLaser) tileentity; if (laser != null) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslated(x, y, z); GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord); GL11.glPushMatrix(); RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e, laser.laser, laser.getTexture()); GL11.glPopMatrix(); //GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } } }