buildcraft.silicon.render.RenderLaserBlock.java Source code

Java tutorial

Introduction

Here is the source code for buildcraft.silicon.render.RenderLaserBlock.java

Source

/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.silicon.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

import buildcraft.core.render.RenderLaser;
import buildcraft.silicon.TileLaser;

public class RenderLaserBlock extends TileEntitySpecialRenderer {

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        TileLaser laser = (TileLaser) tileentity;

        if (laser != null) {
            GL11.glPushMatrix();
            GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            GL11.glTranslated(x, y, z);
            GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);

            GL11.glPushMatrix();
            RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e, laser.laser,
                    laser.getTexture());
            GL11.glPopMatrix();

            //GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glPopAttrib();
            GL11.glPopMatrix();
        }
    }
}