buildcraft.factory.GuiAutoCrafting.java Source code

Java tutorial

Introduction

Here is the source code for buildcraft.factory.GuiAutoCrafting.java

Source

/**
 * Copyright (c) SpaceToad, 2011
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */

package buildcraft.factory;

import net.minecraft.src.InventoryPlayer;
import net.minecraft.src.World;

import org.lwjgl.opengl.GL11;

import buildcraft.core.GuiBuildCraft;
import buildcraft.core.utils.StringUtil;
import buildcraft.factory.ContainerAutoWorkbench;
import buildcraft.factory.TileAutoWorkbench;

public class GuiAutoCrafting extends GuiBuildCraft {

    public GuiAutoCrafting(InventoryPlayer inventoryplayer, World world, TileAutoWorkbench tile) {
        super(new ContainerAutoWorkbench(inventoryplayer, tile), tile);
    }

    @Override
    public void onGuiClosed() {
        super.onGuiClosed();
        inventorySlots.onCraftGuiClosed(mc.thePlayer);
    }

    @Override
    protected void drawGuiContainerForegroundLayer() {
        String title = StringUtil.localize("tile.autoWorkbenchBlock");
        fontRenderer.drawString(title, getCenteredOffset(title), 6, 0x404040);
        fontRenderer.drawString(StringUtil.localize("gui.inventory"), 8, (ySize - 96) + 2, 0x404040);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float f, int x, int y) {
        int i = mc.renderEngine.getTexture("/gui/crafting.png");
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        mc.renderEngine.bindTexture(i);
        int j = (width - xSize) / 2;
        int k = (height - ySize) / 2;
        drawTexturedModalRect(j, k, 0, 0, xSize, ySize);
    }

}