Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.factory.gui; import org.lwjgl.opengl.GL11; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import buildcraft.core.DefaultProps; import buildcraft.core.gui.GuiBuildCraft; import buildcraft.core.utils.StringUtils; import buildcraft.factory.TileAutoWorkbench; public class GuiAutoCrafting extends GuiBuildCraft { public static final ResourceLocation TEXTURE = new ResourceLocation("buildcraft", DefaultProps.TEXTURE_PATH_GUI + "/autobench.png"); private TileAutoWorkbench bench; public GuiAutoCrafting(InventoryPlayer inventoryplayer, World world, TileAutoWorkbench tile) { super(new ContainerAutoWorkbench(inventoryplayer, tile), tile, TEXTURE); this.bench = tile; } @Override public void onGuiClosed() { super.onGuiClosed(); if (this.mc.thePlayer != null) { inventorySlots.onContainerClosed(mc.thePlayer); } } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { String title = StringUtils.localize("tile.autoWorkbenchBlock.name"); fontRendererObj.drawString(title, getCenteredOffset(title), 6, 0x404040); fontRendererObj.drawString(StringUtils.localize("gui.inventory"), 8, (ySize - 96) + 2, 0x404040); } @Override protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(TEXTURE); int x = (width - xSize) / 2; int y = (height - ySize) / 2; drawTexturedModalRect(x, y, 0, 0, xSize, ySize); if (bench.progress > 0) { int progress = bench.getProgressScaled(23); drawTexturedModalRect(x + 89, y + 45, 176, 0, progress + 1, 12); } } }