buildcraft.factory.gui.GuiAutoCrafting.java Source code

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Here is the source code for buildcraft.factory.gui.GuiAutoCrafting.java

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/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.factory.gui;

import org.lwjgl.opengl.GL11;

import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

import buildcraft.core.DefaultProps;
import buildcraft.core.gui.GuiBuildCraft;
import buildcraft.core.utils.StringUtils;
import buildcraft.factory.TileAutoWorkbench;

public class GuiAutoCrafting extends GuiBuildCraft {

    public static final ResourceLocation TEXTURE = new ResourceLocation("buildcraft",
            DefaultProps.TEXTURE_PATH_GUI + "/autobench.png");
    private TileAutoWorkbench bench;

    public GuiAutoCrafting(InventoryPlayer inventoryplayer, World world, TileAutoWorkbench tile) {
        super(new ContainerAutoWorkbench(inventoryplayer, tile), tile, TEXTURE);
        this.bench = tile;
    }

    @Override
    public void onGuiClosed() {
        super.onGuiClosed();
        if (this.mc.thePlayer != null) {
            inventorySlots.onContainerClosed(mc.thePlayer);
        }
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int par1, int par2) {
        String title = StringUtils.localize("tile.autoWorkbenchBlock.name");
        fontRendererObj.drawString(title, getCenteredOffset(title), 6, 0x404040);
        fontRendererObj.drawString(StringUtils.localize("gui.inventory"), 8, (ySize - 96) + 2, 0x404040);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        mc.renderEngine.bindTexture(TEXTURE);
        int x = (width - xSize) / 2;
        int y = (height - ySize) / 2;
        drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
        if (bench.progress > 0) {
            int progress = bench.getProgressScaled(23);
            drawTexturedModalRect(x + 89, y + 45, 176, 0, progress + 1, 12);
        }
    }
}