Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.core.render; import java.util.Date; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import buildcraft.api.core.Position; import buildcraft.core.EntityLaser; import buildcraft.core.LaserData; import buildcraft.core.render.RenderEntityBlock.RenderInfo; public class RenderLaser extends Render { public static final float STEP = 0.04F; protected static ModelBase model = new ModelBase() { }; private static ModelRenderer[] box; private static int[][] scaledBoxes; public RenderLaser() { } private static ModelRenderer getBox(int index) { if (box == null) { box = new ModelRenderer[40]; for (int j = 0; j < box.length; ++j) { box[j] = new ModelRenderer(model, box.length - j, 0); box[j].addBox(0, -0.5F, -0.5F, 16, 1, 1); box[j].rotationPointX = 0; box[j].rotationPointY = 0; box[j].rotationPointZ = 0; } } return box[index]; } private static void initScaledBoxes() { if (scaledBoxes == null) { scaledBoxes = new int[100][20]; for (int size = 0; size < 100; ++size) { for (int i = 0; i < 20; ++i) { scaledBoxes[size][i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(scaledBoxes[size][i], GL11.GL_COMPILE); RenderInfo block = new RenderInfo(); float minSize = 0.2F * size / 100F; float maxSize = 0.4F * size / 100F; //float minSize = 0.1F; //float maxSize = 0.2F; float range = maxSize - minSize; float diff = (float) (Math.cos(i / 20F * 2 * Math.PI) * range / 2F); block.minX = 0.0; block.minY = -maxSize / 2F + diff; block.minZ = -maxSize / 2F + diff; block.maxX = STEP; block.maxY = maxSize / 2F - diff; block.maxZ = maxSize / 2F - diff; RenderEntityBlock.INSTANCE.renderBlock(block, null, 0, 0, 0, false, true); GL11.glEndList(); } } } } @Override public void doRender(Entity entity, double x, double y, double z, float f, float f1) { doRender((EntityLaser) entity, x, y, z, f, f1); //entity.setAngles(45, 180); } private void doRender(EntityLaser laser, double x, double y, double z, float f, float f1) { if (!laser.isVisible() || laser.getTexture() == null) { return; } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glDisable(GL11.GL_LIGHTING); Position offset = laser.renderOffset(); GL11.glTranslated(x + offset.x, y + offset.y, z + offset.z); // FIXME: WARNING! not using getBox (laser) will kill laser movement. // we can use some other method for the animation though. doRenderLaser(renderManager.renderEngine, laser.data, laser.getTexture()); GL11.glPopAttrib(); GL11.glPopMatrix(); } public static void doRenderLaserWave(TextureManager textureManager, LaserData laser, ResourceLocation texture) { if (!laser.isVisible || texture == null) { return; } GL11.glPushMatrix(); laser.update(); GL11.glRotatef((float) laser.angleZ, 0, 1, 0); GL11.glRotatef((float) laser.angleY, 0, 0, 1); textureManager.bindTexture(texture); float factor = (float) (1.0 / 16.0); int indexList = 0; initScaledBoxes(); double x0 = 0; double x1 = laser.wavePosition; double x2 = x1 + scaledBoxes[0].length * STEP; double x3 = laser.renderSize; doRenderLaserLine(x1, laser.laserTexAnimation); for (double i = x1; i <= x2 && i <= laser.renderSize; i += STEP) { GL11.glCallList(scaledBoxes[(int) (laser.waveSize * 99F)][indexList]); indexList = (indexList + 1) % scaledBoxes[0].length; GL11.glTranslated(STEP, 0, 0); } if (x2 < x3) { doRenderLaserLine(x3 - x2, laser.laserTexAnimation); } GL11.glPopMatrix(); } public static void doRenderLaser(TextureManager textureManager, LaserData laser, ResourceLocation texture) { if (!laser.isVisible || texture == null) { return; } GL11.glPushMatrix(); GL11.glTranslated(laser.head.x, laser.head.y, laser.head.z); laser.update(); GL11.glRotatef((float) laser.angleZ, 0, 1, 0); GL11.glRotatef((float) laser.angleY, 0, 0, 1); textureManager.bindTexture(texture); float factor = (float) (1.0 / 16.0); float lasti = 0; int indexList = (int) ((new Date().getTime() / 100) % 20); initScaledBoxes(); doRenderLaserLine(laser.renderSize, laser.laserTexAnimation); GL11.glPopMatrix(); } private static void doRenderLaserLine(double len, int texId) { float lasti = 0; if (len - 1 > 0) { for (float i = 0; i <= len - 1; i += 1) { getBox(texId).render(1F / 16F); GL11.glTranslated(1, 0, 0); lasti = i; } lasti++; } GL11.glPushMatrix(); GL11.glScalef((float) len - lasti, 1, 1); getBox(texId).render(1F / 16F); GL11.glPopMatrix(); GL11.glTranslated((float) (len - lasti), 0, 0); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return ((EntityLaser) entity).getTexture(); } }