buildcraft.core.render.RenderBuildingItems.java Source code

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Here is the source code for buildcraft.core.render.RenderBuildingItems.java

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/**
 * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.core.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.tileentity.TileEntity;

import buildcraft.core.StackAtPosition;
import buildcraft.core.builders.BuildingItem;
import buildcraft.core.builders.IBuildingItemsProvider;

public class RenderBuildingItems {

    private final EntityItem dummyEntityItem = new EntityItem(null);
    private final RenderItem customRenderItem;

    public RenderBuildingItems() {
        customRenderItem = new RenderItem() {
            @Override
            public boolean shouldBob() {
                return false;
            }

            @Override
            public boolean shouldSpreadItems() {
                return false;
            }
        };
        customRenderItem.setRenderManager(RenderManager.instance);
    }

    public void render(TileEntity tile, double x, double y, double z) {

        IBuildingItemsProvider provider = (IBuildingItemsProvider) tile;
        GL11.glPushMatrix();

        GL11.glTranslated(x, y, z);
        GL11.glTranslated(-tile.xCoord, -tile.yCoord, -tile.zCoord);

        if (provider.getBuilders() != null) {
            for (BuildingItem i : provider.getBuilders()) {
                doRenderItem(i, 1.0F);
            }
        }

        GL11.glPopMatrix();
    }

    private void doRenderItem(BuildingItem i, float light) {
        if (i == null) {
            return;
        }

        i.displayUpdate();

        for (StackAtPosition s : i.getStacks()) {
            if (s.display) {
                float renderScale = 0.7f;
                GL11.glPushMatrix();
                GL11.glTranslatef((float) s.pos.x, (float) s.pos.y, (float) s.pos.z);
                GL11.glTranslatef(0, 0.25F, 0);
                GL11.glScalef(renderScale, renderScale, renderScale);
                dummyEntityItem.setEntityItemStack(s.stack);
                customRenderItem.doRender(dummyEntityItem, 0, 0, 0, 0, 0);

                GL11.glPopMatrix();
            }
        }
    }

}