buildcraft.core.render.RenderBuilder.java Source code

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Here is the source code for buildcraft.core.render.RenderBuilder.java

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/**
 * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.core.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.tileentity.TileEntity;

import buildcraft.core.EntityLaser;
import buildcraft.core.LaserData;
import buildcraft.core.builders.TileAbstractBuilder;

public class RenderBuilder extends RenderBoxProvider {

    private final RenderBuildingItems renderItems = new RenderBuildingItems();

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        super.renderTileEntityAt(tileentity, x, y, z, f);

        TileAbstractBuilder builder = (TileAbstractBuilder) tileentity;

        if (builder != null) {
            GL11.glPushMatrix();
            GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            GL11.glTranslated(x, y, z);
            GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);

            if (builder.getPathLaser() != null) {
                for (LaserData laser : builder.getPathLaser()) {
                    if (laser != null) {
                        GL11.glPushMatrix();
                        RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e, laser,
                                EntityLaser.LASER_TEXTURES[4]);
                        GL11.glPopMatrix();
                    }
                }
            }

            //GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glPopAttrib();
            GL11.glPopMatrix();

            renderItems.render(tileentity, x, y, z);
        }
    }

}