buildcraft.builders.RenderPathMarker.java Source code

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Here is the source code for buildcraft.builders.RenderPathMarker.java

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/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.builders;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import buildcraft.core.DefaultProps;
import buildcraft.core.EntityLaser;
import buildcraft.core.LaserData;
import buildcraft.core.render.RenderLaser;

public class RenderPathMarker extends TileEntitySpecialRenderer {

    private static final ResourceLocation CHAMBER_TEXTURE = new ResourceLocation(
            DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber2.png");

    private ModelBase model = new ModelBase() {
    };
    private ModelRenderer box;

    public RenderPathMarker() {
        box = new ModelRenderer(model, 0, 1);
        box.addBox(-8F, -8F, -8F, 16, 4, 16);
        box.rotationPointX = 8;
        box.rotationPointY = 8;
        box.rotationPointZ = 8;
    }

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        TilePathMarker marker = (TilePathMarker) tileentity;

        if (marker != null) {
            GL11.glPushMatrix();
            GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            GL11.glTranslated(x, y, z);
            GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);

            for (LaserData laser : marker.lasers) {
                if (laser != null) {
                    GL11.glPushMatrix();
                    RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e, laser,
                            EntityLaser.LASER_TEXTURES[3]);
                    GL11.glPopMatrix();
                }
            }

            //GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glPopAttrib();
            GL11.glPopMatrix();
        }
    }
}