Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.builders; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.entity.item.EntityItem; import net.minecraft.tileentity.TileEntity; import buildcraft.builders.urbanism.RenderBoxProvider; import buildcraft.core.EntityLaser; import buildcraft.core.LaserData; import buildcraft.core.render.RenderLaser; public class RenderBuilder extends RenderBoxProvider { private final EntityItem dummyEntityItem = new EntityItem(null); private final RenderItem customRenderItem; public RenderBuilder() { customRenderItem = new RenderItem() { @Override public boolean shouldBob() { return false; } @Override public boolean shouldSpreadItems() { return false; } }; customRenderItem.setRenderManager(RenderManager.instance); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { super.renderTileEntityAt(tileentity, x, y, z, f); TileAbstractBuilder builder = (TileAbstractBuilder) tileentity; if (builder != null) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslated(x, y, z); GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord); if (builder.getPathLaser() != null) { for (LaserData laser : builder.getPathLaser()) { if (laser != null) { GL11.glPushMatrix(); RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e, laser, EntityLaser.LASER_TEXTURES[4]); GL11.glPopMatrix(); } } } //GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord); if (builder.getBuilders() != null) { for (BuildingItem i : builder.getBuilders()) { doRenderItem(i, 1.0F); } } GL11.glPopMatrix(); } public void doRenderItem(BuildingItem i, float light) { if (i == null) { return; } i.displayUpdate(); for (StackAtPosition s : i.getStacks()) { if (s.display) { float renderScale = 0.7f; GL11.glPushMatrix(); GL11.glTranslatef((float) s.pos.x, (float) s.pos.y, (float) s.pos.z); GL11.glTranslatef(0, 0.25F, 0); GL11.glScalef(renderScale, renderScale, renderScale); dummyEntityItem.setEntityItemStack(s.stack); customRenderItem.doRender(dummyEntityItem, 0, 0, 0, 0, 0); GL11.glPopMatrix(); } } } }