buildcraft.builders.render.RenderArchitect.java Source code

Java tutorial

Introduction

Here is the source code for buildcraft.builders.render.RenderArchitect.java

Source

/**
 * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 * <p/>
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.builders.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.tileentity.TileEntity;

import buildcraft.builders.TileArchitect;
import buildcraft.core.EntityLaser;
import buildcraft.core.LaserData;
import buildcraft.core.render.RenderBoxProvider;
import buildcraft.core.render.RenderLaser;

public class RenderArchitect extends RenderBoxProvider {

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        super.renderTileEntityAt(tileentity, x, y, z, f);

        TileArchitect architect = (TileArchitect) tileentity;

        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        GL11.glTranslated(x, y, z);
        GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);

        for (LaserData laser : architect.subLasers) {
            if (laser != null) {
                GL11.glPushMatrix();
                RenderLaser.doRenderLaserWave(TileEntityRendererDispatcher.instance.field_147553_e, laser,
                        EntityLaser.LASER_TEXTURES[3]);

                GL11.glPopMatrix();
            }
        }

        GL11.glPopAttrib();
        GL11.glPopMatrix();
    }

}