Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package br.com.perin.renderEngine; import br.com.perin.models.RawModel; import br.com.perin.models.TexturedModel; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL30; /** * * @author Joaov */ public class Renderer implements Singleton { /** Instance */ private static Renderer instance; private Renderer() { } public void prepare() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glClearColor(1, 0, 0, 1); } public void render(RawModel model) { GL30.glBindVertexArray(model.getVaoId()); GL20.glEnableVertexAttribArray(0); GL11.glDrawElements(GL11.GL_TRIANGLES, model.getVertexCount(), GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0); GL30.glBindVertexArray(0); } public void render(TexturedModel model) { RawModel raw = model.getRawModel(); GL30.glBindVertexArray(raw.getVaoId()); GL20.glEnableVertexAttribArray(0); GL20.glEnableVertexAttribArray(1); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getId()); // Essa linha est com problemas. GL11.glDrawElements(GL11.GL_TRIANGLES, raw.getVertexCount(), GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0); GL20.glDisableVertexAttribArray(1); GL30.glBindVertexArray(0); } @Override public void instantiate() { if (instance == null) { instance = new Renderer(); } } public static Renderer get() { if (instance == null) { instance = new Renderer(); } return instance; } }