Java tutorial
package bau5.mods.projectbench.client; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.Icon; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import bau5.mods.projectbench.common.EntityCraftingFrameII; /** * RenderCraftingFrameII * * @author _bau5 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class RenderCraftingFrameII extends Render { private final RenderBlocks renderBlocks = new RenderBlocks(); private static final ResourceLocation resourceLocation = new ResourceLocation( "textures/blocks/crafting_table_top.png"); private Icon icon; @Override public void updateIcons(IconRegister ir) { icon = Block.workbench.getBlockTextureFromSide(1); } private void render(EntityCraftingFrameII entity, double x, double y, double z, float par8, float par9) { if (renderBlocks.blockAccess == null) renderBlocks.blockAccess = entity.worldObj; GL11.glPushMatrix(); float f2 = (float) (entity.posX - x) - 0.5F; float f3 = (float) (entity.posY - y) - 0.5F; float f4 = (float) (entity.posZ - z) - 0.5F; int i = entity.xPosition + Direction.offsetX[entity.hangingDirection]; int j = entity.yPosition; int k = entity.zPosition + Direction.offsetZ[entity.hangingDirection]; float f5 = i - f2; float f6 = j - f3; float f7 = k - f4; GL11.glTranslatef(i - f2, j - f3, k - f4); renderFrameItemAsBlock(entity); renderItemInFrame(entity); GL11.glPopMatrix(); } private void renderItemInFrame(EntityCraftingFrameII entity) { ItemStack itemstack = entity.getDisplayedItem(); if (itemstack != null) { EntityItem entityitem = new EntityItem(entity.worldObj, 0.0D, 0.0D, 0.0D, itemstack); entityitem.hoverStart = 0.0F; GL11.glPushMatrix(); GL11.glTranslatef(-0.453125F * Direction.offsetX[entity.hangingDirection], -0.18F, -0.453125F * Direction.offsetZ[entity.hangingDirection]); GL11.glRotatef(180.0F + entity.rotationYaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef((-90 * entity.getRotation()), 0.0F, 0.0F, 1.0F); switch (entity.getRotation()) { case 1: GL11.glTranslatef(-0.16F, -0.16F, 0.0F); break; case 2: GL11.glTranslatef(0.0F, -0.32F, 0.0F); break; case 3: GL11.glTranslatef(0.16F, -0.16F, 0.0F); } RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glPopMatrix(); } } private void renderFrameItemAsBlock(EntityItemFrame eif) { GL11.glPushMatrix(); this.renderManager.renderEngine.func_110577_a(TextureMap.field_110575_b); GL11.glRotatef(eif.rotationYaw, 0.0F, 1.0F, 0.0F); Block block = Block.planks; float f = 0.0625F; float f1 = 0.75F; float f2 = f1 / 2.0F; GL11.glPushMatrix(); this.renderBlocks.overrideBlockBounds(0.0D, (0.5F - f2 + 0.0625F), (0.5F - f2 + 0.0625F), (f * 0.5F), (0.5F + f2 - 0.0625F), (0.5F + f2 - 0.0625F)); this.renderBlocks.setOverrideBlockTexture(Block.workbench.getBlockTextureFromSide(1)); this.renderBlocks.renderBlockAsItem(block, 0, 1.0F); this.renderBlocks.clearOverrideBlockTexture(); this.renderBlocks.unlockBlockBounds(); GL11.glPopMatrix(); this.renderBlocks.setOverrideBlockTexture(Block.planks.getIcon(1, 1)); GL11.glPushMatrix(); this.renderBlocks.overrideBlockBounds(0.0D, (0.5F - f2), (0.5F - f2), (f + 1.0E-4F), (f + 0.5F - f2), (0.5F + f2)); this.renderBlocks.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocks.overrideBlockBounds(0.0D, (0.5F + f2 - f), (0.5F - f2), (f + 1.0E-4F), (0.5F + f2), (0.5F + f2)); this.renderBlocks.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocks.overrideBlockBounds(0.0D, (0.5F - f2), (0.5F - f2), f, (0.5F + f2), (f + 0.5F - f2)); this.renderBlocks.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocks.overrideBlockBounds(0.0D, (0.5F - f2), (0.5F + f2 - f), f, (0.5F + f2), (0.5F + f2)); this.renderBlocks.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); this.renderBlocks.unlockBlockBounds(); this.renderBlocks.clearOverrideBlockTexture(); GL11.glPopMatrix(); } @Override public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1) { render((EntityCraftingFrameII) entity, d0, d1, d2, f, f1); } @Override protected ResourceLocation func_110775_a(Entity entity) { return null; } }