Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package ateamproject.kezuino.com.github.render.screens; import ateamproject.kezuino.com.github.utility.assets.Assets; import com.badlogic.gdx.Game; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.ui.*; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import javafx.scene.paint.Color; /** * @author David */ public class ClanGamesScreen extends BaseScreen { public ClanGamesScreen(Game game) { super(game); Table table = new Table(); for (int i = 0; i < 5; i++) { Label clan = new Label("OurClan", skin); Label clanjoin = new Label("8/10", skin); table.add(clan); table.add(clanjoin); table.row(); } TextButton btnBack = new TextButton("< Back", skin); btnBack.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new MainScreen(game)); } }); btnBack.setSize(300, 400); table.add(btnBack).colspan(2); table.setPosition(stage.getWidth() / 2, stage.getHeight() / 2); //stage.addActor(btnLogin); stage.addActor(table); backgroundMusic = Assets.getMusicStream("menu.mp3"); } }