appeng.parts.networking.PartCableCovered.java Source code

Java tutorial

Introduction

Here is the source code for appeng.parts.networking.PartCableCovered.java

Source

/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.parts.networking;

import java.util.EnumSet;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
import appeng.client.texture.OffsetIcon;
import appeng.helpers.Reflected;
import appeng.util.Platform;

public class PartCableCovered extends PartCable {
    @Reflected
    public PartCableCovered(final ItemStack is) {
        super(is);
    }

    @MENetworkEventSubscribe
    public void channelUpdated(final MENetworkChannelsChanged c) {
        this.getHost().markForUpdate();
    }

    @MENetworkEventSubscribe
    public void powerRender(final MENetworkPowerStatusChange c) {
        this.getHost().markForUpdate();
    }

    @Override
    public AECableType getCableConnectionType() {
        return AECableType.COVERED;
    }

    @Override
    public void getBoxes(final IPartCollisionHelper bch) {
        bch.addBox(5.0, 5.0, 5.0, 11.0, 11.0, 11.0);

        if (Platform.isServer()) {
            final IGridNode n = this.getGridNode();
            if (n != null) {
                this.setConnections(n.getConnectedSides());
            } else {
                this.getConnections().clear();
            }
        }

        for (final ForgeDirection of : this.getConnections()) {
            switch (of) {
            case DOWN:
                bch.addBox(5.0, 0.0, 5.0, 11.0, 5.0, 11.0);
                break;
            case EAST:
                bch.addBox(11.0, 5.0, 5.0, 16.0, 11.0, 11.0);
                break;
            case NORTH:
                bch.addBox(5.0, 5.0, 0.0, 11.0, 11.0, 5.0);
                break;
            case SOUTH:
                bch.addBox(5.0, 5.0, 11.0, 11.0, 11.0, 16.0);
                break;
            case UP:
                bch.addBox(5.0, 11.0, 5.0, 11.0, 16.0, 11.0);
                break;
            case WEST:
                bch.addBox(0.0, 5.0, 5.0, 5.0, 11.0, 11.0);
                break;
            default:
            }
        }
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void renderInventory(final IPartRenderHelper rh, final RenderBlocks renderer) {
        GL11.glTranslated(-0.0, -0.0, 0.3);

        rh.setBounds(5.0f, 5.0f, 2.0f, 11.0f, 11.0f, 14.0f);
        float offU = 0;
        float offV = 9;

        OffsetIcon main = new OffsetIcon(this.getTexture(this.getCableColor()), offU, offV);

        for (final ForgeDirection side : EnumSet.of(ForgeDirection.UP, ForgeDirection.DOWN)) {
            rh.renderInventoryFace(main, side, renderer);
        }

        offU = 9;
        offV = 0;
        main = new OffsetIcon(this.getTexture(this.getCableColor()), offU, offV);

        for (final ForgeDirection side : EnumSet.of(ForgeDirection.EAST, ForgeDirection.WEST)) {
            rh.renderInventoryFace(main, side, renderer);
        }

        main = new OffsetIcon(this.getTexture(this.getCableColor()), 0, 0);

        for (final ForgeDirection side : EnumSet.of(ForgeDirection.SOUTH, ForgeDirection.NORTH)) {
            rh.renderInventoryFace(main, side, renderer);
        }

        rh.setTexture(null);
    }

    @Override
    public IIcon getTexture(final AEColor c) {
        return this.getCoveredTexture(c);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void renderStatic(final int x, final int y, final int z, final IPartRenderHelper rh,
            final RenderBlocks renderer) {
        this.setRenderCache(rh.useSimplifiedRendering(x, y, z, this, this.getRenderCache()));
        rh.setTexture(this.getTexture(this.getCableColor()));

        final EnumSet<ForgeDirection> sides = this.getConnections().clone();

        boolean hasBuses = false;
        final IPartHost ph = this.getHost();
        for (final ForgeDirection of : EnumSet.complementOf(this.getConnections())) {
            final IPart bp = ph.getPart(of);
            if (bp instanceof IGridHost) {
                if (of != ForgeDirection.UNKNOWN) {
                    sides.add(of);
                    hasBuses = true;
                }

                final int len = bp.cableConnectionRenderTo();
                if (len < 8) {
                    switch (of) {
                    case DOWN:
                        rh.setBounds(6, len, 6, 10, 5, 10);
                        break;
                    case EAST:
                        rh.setBounds(11, 6, 6, 16 - len, 10, 10);
                        break;
                    case NORTH:
                        rh.setBounds(6, 6, len, 10, 10, 5);
                        break;
                    case SOUTH:
                        rh.setBounds(6, 6, 11, 10, 10, 16 - len);
                        break;
                    case UP:
                        rh.setBounds(6, 11, 6, 10, 16 - len, 10);
                        break;
                    case WEST:
                        rh.setBounds(len, 6, 6, 5, 10, 10);
                        break;
                    default:
                        continue;
                    }
                    rh.renderBlock(x, y, z, renderer);
                }
            }
        }

        if (sides.size() != 2 || !this.nonLinear(sides) || hasBuses) {
            for (final ForgeDirection of : this.getConnections()) {
                this.renderCoveredConnection(x, y, z, rh, renderer, this.getChannelsOnSide()[of.ordinal()], of);
            }

            rh.setTexture(this.getTexture(this.getCableColor()));
            rh.setBounds(5, 5, 5, 11, 11, 11);
            rh.renderBlock(x, y, z, renderer);
        } else {
            final IIcon def = this.getTexture(this.getCableColor());
            final IIcon off = new OffsetIcon(def, 0, -12);
            for (final ForgeDirection of : this.getConnections()) {
                switch (of) {
                case DOWN:
                case UP:
                    rh.setTexture(def, def, off, off, off, off);
                    renderer.setRenderBounds(5 / 16.0, 0, 5 / 16.0, 11 / 16.0, 16 / 16.0, 11 / 16.0);
                    break;
                case EAST:
                case WEST:
                    rh.setTexture(off, off, off, off, def, def);
                    renderer.uvRotateEast = renderer.uvRotateWest = 1;
                    renderer.uvRotateBottom = renderer.uvRotateTop = 1;
                    renderer.setRenderBounds(0, 5 / 16.0, 5 / 16.0, 16 / 16.0, 11 / 16.0, 11 / 16.0);
                    break;
                case NORTH:
                case SOUTH:
                    rh.setTexture(off, off, def, def, off, off);
                    renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
                    renderer.setRenderBounds(5 / 16.0, 5 / 16.0, 0, 11 / 16.0, 11 / 16.0, 16 / 16.0);
                    break;
                default:
                }
            }

            rh.renderBlockCurrentBounds(x, y, z, renderer);
        }

        renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
        rh.setTexture(null);
    }
}