Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.helpers; import io.netty.buffer.ByteBuf; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.Vec3d; import appeng.api.util.AEColor; public class Splotch { private final EnumFacing side; private final boolean lumen; private final AEColor color; private final int pos; public Splotch(final AEColor col, final boolean lit, final EnumFacing side, final Vec3d position) { this.color = col; this.lumen = lit; final double x; final double y; if (side == EnumFacing.SOUTH || side == EnumFacing.NORTH) { x = position.xCoord; y = position.yCoord; } else if (side == EnumFacing.UP || side == EnumFacing.DOWN) { x = position.xCoord; y = position.zCoord; } else { x = position.yCoord; y = position.zCoord; } final int a = (int) (x * 0xF); final int b = (int) (y * 0xF); this.pos = a | (b << 4); this.side = side; } public Splotch(final ByteBuf data) { this.pos = data.readByte(); final int val = data.readByte(); this.side = EnumFacing.VALUES[val & 0x07]; this.color = AEColor.values()[(val >> 3) & 0x0F]; this.lumen = ((val >> 7) & 0x01) > 0; } public void writeToStream(final ByteBuf stream) { stream.writeByte(this.pos); final int val = this.getSide().ordinal() | (this.getColor().ordinal() << 3) | (this.isLumen() ? 0x80 : 0x00); stream.writeByte(val); } public float x() { return (this.pos & 0x0f) / 15.0f; } public float y() { return ((this.pos >> 4) & 0x0f) / 15.0f; } public int getSeed() { final int val = this.getSide().ordinal() | (this.getColor().ordinal() << 3) | (this.isLumen() ? 0x80 : 0x00); return Math.abs(this.pos + val); } public EnumFacing getSide() { return this.side; } public AEColor getColor() { return this.color; } public boolean isLumen() { return this.lumen; } }