appeng.entity.RenderTinyTNTPrimed.java Source code

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Here is the source code for appeng.entity.RenderTinyTNTPrimed.java

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/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.entity;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderTinyTNTPrimed extends Render {

    private final RenderBlocks blockRenderer = new RenderBlocks();

    public RenderTinyTNTPrimed() {
        this.shadowSize = 0.5F;
        this.renderManager = RenderManager.instance;
    }

    @Override
    public void doRender(final Entity tnt, final double x, final double y, final double z, final float unused,
            final float life) {
        this.renderPrimedTNT((EntityTinyTNTPrimed) tnt, x, y, z, life);
    }

    private void renderPrimedTNT(final EntityTinyTNTPrimed tnt, final double x, final double y, final double z,
            final float life) {
        GL11.glPushMatrix();
        GL11.glTranslatef((float) x, (float) y - 0.25f, (float) z);
        float f2;

        if (tnt.fuse - life + 1.0F < 10.0F) {
            f2 = 1.0F - (tnt.fuse - life + 1.0F) / 10.0F;

            if (f2 < 0.0F) {
                f2 = 0.0F;
            }

            if (f2 > 1.0F) {
                f2 = 1.0F;
            }

            f2 *= f2;
            f2 *= f2;
            final float f3 = 1.0F + f2 * 0.3F;
            GL11.glScalef(f3, f3, f3);
        }

        GL11.glScalef(0.5f, 0.5f, 0.5f);
        f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F;
        this.bindEntityTexture(tnt);
        this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, tnt.getBrightness(life));

        if (tnt.fuse / 5 % 2 == 0) {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, f2);
            this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, 1.0F);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }

        GL11.glPopMatrix();
    }

    @Override
    protected ResourceLocation getEntityTexture(final Entity entity) {
        return TextureMap.locationBlocksTexture;
    }
}