Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.entity; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderTinyTNTPrimed extends Render { private final RenderBlocks blockRenderer = new RenderBlocks(); public RenderTinyTNTPrimed() { this.shadowSize = 0.5F; this.renderManager = RenderManager.instance; } @Override public void doRender(final Entity tnt, final double x, final double y, final double z, final float unused, final float life) { this.renderPrimedTNT((EntityTinyTNTPrimed) tnt, x, y, z, life); } private void renderPrimedTNT(final EntityTinyTNTPrimed tnt, final double x, final double y, final double z, final float life) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y - 0.25f, (float) z); float f2; if (tnt.fuse - life + 1.0F < 10.0F) { f2 = 1.0F - (tnt.fuse - life + 1.0F) / 10.0F; if (f2 < 0.0F) { f2 = 0.0F; } if (f2 > 1.0F) { f2 = 1.0F; } f2 *= f2; f2 *= f2; final float f3 = 1.0F + f2 * 0.3F; GL11.glScalef(f3, f3, f3); } GL11.glScalef(0.5f, 0.5f, 0.5f); f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(tnt); this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, tnt.getBrightness(life)); if (tnt.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, f2); this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(final Entity entity) { return TextureMap.locationBlocksTexture; } }