Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.entity; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemBlock; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderFloatingItem extends RenderItem { public RenderFloatingItem() { this.shadowOpaque = 0.0F; this.renderManager = RenderManager.instance; } @Override public void doRender(final EntityItem entityItem, final double x, final double y, final double z, final float yaw, final float partialTick) { if (entityItem instanceof EntityFloatingItem) { final EntityFloatingItem efi = (EntityFloatingItem) entityItem; if (efi.getProgress() > 0.0) { GL11.glPushMatrix(); if (!(efi.getEntityItem().getItem() instanceof ItemBlock)) { GL11.glTranslatef(0, -0.15f, 0); } super.doRender(efi, x, y, z, yaw, partialTick); GL11.glPopMatrix(); } } } @Override public boolean shouldBob() { return false; } }