Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.block.AEBaseBlock; import appeng.core.AELog; import appeng.tile.AEBaseTile; @SideOnly(Side.CLIENT) public class TESRWrapper extends TileEntitySpecialRenderer { private final RenderBlocks renderBlocksInstance = new RenderBlocks(); private final BaseBlockRender blkRender; private final double maxDistance; public TESRWrapper(final BaseBlockRender render) { this.blkRender = render; this.maxDistance = this.blkRender.getTesrRenderDistance(); } @Override public final void renderTileEntityAt(final TileEntity te, final double x, final double y, final double z, final float f) { if (te instanceof AEBaseTile) { final Block b = te.getBlockType(); if (b instanceof AEBaseBlock && ((AEBaseTile) te).requiresTESR()) { if (Math.abs(x) > this.maxDistance || Math.abs(y) > this.maxDistance || Math.abs(z) > this.maxDistance) { return; } final Tessellator tess = Tessellator.instance; try { GL11.glPushMatrix(); this.renderBlocksInstance.blockAccess = te.getWorldObj(); this.blkRender.renderTile((AEBaseBlock) b, (AEBaseTile) te, tess, x, y, z, f, this.renderBlocksInstance); GL11.glPopMatrix(); } catch (final Throwable t) { AELog.severe("Hi, Looks like there was a crash while rendering something..."); t.printStackTrace(); AELog.severe("MC will now crash ( probably )!"); throw new IllegalStateException(t); } } } } }