appeng.client.render.items.ToolColorApplicatorRender.java Source code

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Here is the source code for appeng.client.render.items.ToolColorApplicatorRender.java

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/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.client.render.items;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;

import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;
import appeng.items.tools.powered.ToolColorApplicator;

public class ToolColorApplicatorRender implements IItemRenderer {

    @Override
    public boolean handleRenderType(final ItemStack item, final ItemRenderType type) {
        return true;
    }

    @Override
    public boolean shouldUseRenderHelper(final ItemRenderType type, final ItemStack item,
            final ItemRendererHelper helper) {
        return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
    }

    @Override
    public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
        final IIcon par2Icon = item.getIconIndex();

        float f4 = par2Icon.getMinU();
        float f5 = par2Icon.getMaxU();
        float f6 = par2Icon.getMinV();
        float f7 = par2Icon.getMaxV();

        final Tessellator tessellator = Tessellator.instance;
        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);

        if (type == ItemRenderType.INVENTORY) {
            GL11.glColor4f(1, 1, 1, 1.0F);
            GL11.glScalef(16F, 16F, 10F);
            GL11.glTranslatef(0.0F, 1.0F, 0.0F);
            GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
            GL11.glEnable(GL11.GL_ALPHA_TEST);

            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0F, 1.0F, 0.0F);
            tessellator.addVertexWithUV(0, 0, 0, f4, f7);
            tessellator.addVertexWithUV(1, 0, 0, f5, f7);
            tessellator.addVertexWithUV(1, 1, 0, f5, f6);
            tessellator.addVertexWithUV(0, 1, 0, f4, f6);
            tessellator.draw();
        } else {
            if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
                GL11.glTranslatef(0.0F, 0.0F, 0.0F);
            } else if (type == ItemRenderType.EQUIPPED) {
                GL11.glTranslatef(0.0F, 0.0F, 0.0F);
            } else {
                GL11.glTranslatef(-0.5F, -0.3F, 0.01F);
            }
            final float f12 = 0.0625F;
            ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(),
                    par2Icon.getIconHeight(), f12);

            GL11.glDisable(GL11.GL_CULL_FACE);
            GL11.glColor4f(1, 1, 1, 1.0F);
            GL11.glScalef(-1F, -1F, 1F);
            GL11.glTranslatef(-1.125F, 0.0f, f12 / -2.0f);
            GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
        }

        final IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
        final IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
        final IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();

        GL11.glScalef(1F / 16F, 1F / 16F, 1F);
        if (type != ItemRenderType.INVENTORY) {
            GL11.glTranslatef(2, 0, 0);
        }
        GL11.glDisable(GL11.GL_LIGHTING);

        final AEColor col = ((ToolColorApplicator) item.getItem()).getActiveColor(item);

        if (col != null) {
            tessellator.startDrawingQuads();

            f4 = dark.getMinU();
            f5 = dark.getMaxU();
            f6 = dark.getMinV();
            f7 = dark.getMaxV();

            tessellator.setColorOpaque_I(col.blackVariant);
            tessellator.addVertexWithUV(0, 0, 0, f4, f7);
            tessellator.addVertexWithUV(16, 0, 0, f5, f7);
            tessellator.addVertexWithUV(16, 16, 0, f5, f6);
            tessellator.addVertexWithUV(0, 16, 0, f4, f6);

            f4 = light.getMinU();
            f5 = light.getMaxU();
            f6 = light.getMinV();
            f7 = light.getMaxV();

            tessellator.setColorOpaque_I(col.whiteVariant);
            tessellator.addVertexWithUV(0, 0, 0, f4, f7);
            tessellator.addVertexWithUV(16, 0, 0, f5, f7);
            tessellator.addVertexWithUV(16, 16, 0, f5, f6);
            tessellator.addVertexWithUV(0, 16, 0, f4, f6);

            f4 = med.getMinU();
            f5 = med.getMaxU();
            f6 = med.getMinV();
            f7 = med.getMaxV();

            tessellator.setColorOpaque_I(col.mediumVariant);
            tessellator.addVertexWithUV(0, 0, 0, f4, f7);
            tessellator.addVertexWithUV(16, 0, 0, f5, f7);
            tessellator.addVertexWithUV(16, 16, 0, f5, f6);
            tessellator.addVertexWithUV(0, 16, 0, f4, f6);

            tessellator.draw();
        }

        GL11.glPopAttrib();
        GL11.glPopMatrix();
    }
}