Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render.items; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import appeng.api.util.AEColor; import appeng.client.texture.ExtraItemTextures; import appeng.items.tools.powered.ToolColorApplicator; public class ToolColorApplicatorRender implements IItemRenderer { @Override public boolean handleRenderType(final ItemStack item, final ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper) { return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION; } @Override public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) { final IIcon par2Icon = item.getIconIndex(); float f4 = par2Icon.getMinU(); float f5 = par2Icon.getMaxU(); float f6 = par2Icon.getMinV(); float f7 = par2Icon.getMaxV(); final Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); if (type == ItemRenderType.INVENTORY) { GL11.glColor4f(1, 1, 1, 1.0F); GL11.glScalef(16F, 16F, 10F); GL11.glTranslatef(0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0, 0, 0, f4, f7); tessellator.addVertexWithUV(1, 0, 0, f5, f7); tessellator.addVertexWithUV(1, 1, 0, f5, f6); tessellator.addVertexWithUV(0, 1, 0, f4, f6); tessellator.draw(); } else { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.0F, 0.0F, 0.0F); } else if (type == ItemRenderType.EQUIPPED) { GL11.glTranslatef(0.0F, 0.0F, 0.0F); } else { GL11.glTranslatef(-0.5F, -0.3F, 0.01F); } final float f12 = 0.0625F; ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glColor4f(1, 1, 1, 1.0F); GL11.glScalef(-1F, -1F, 1F); GL11.glTranslatef(-1.125F, 0.0f, f12 / -2.0f); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); } final IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon(); final IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon(); final IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon(); GL11.glScalef(1F / 16F, 1F / 16F, 1F); if (type != ItemRenderType.INVENTORY) { GL11.glTranslatef(2, 0, 0); } GL11.glDisable(GL11.GL_LIGHTING); final AEColor col = ((ToolColorApplicator) item.getItem()).getActiveColor(item); if (col != null) { tessellator.startDrawingQuads(); f4 = dark.getMinU(); f5 = dark.getMaxU(); f6 = dark.getMinV(); f7 = dark.getMaxV(); tessellator.setColorOpaque_I(col.blackVariant); tessellator.addVertexWithUV(0, 0, 0, f4, f7); tessellator.addVertexWithUV(16, 0, 0, f5, f7); tessellator.addVertexWithUV(16, 16, 0, f5, f6); tessellator.addVertexWithUV(0, 16, 0, f4, f6); f4 = light.getMinU(); f5 = light.getMaxU(); f6 = light.getMinV(); f7 = light.getMaxV(); tessellator.setColorOpaque_I(col.whiteVariant); tessellator.addVertexWithUV(0, 0, 0, f4, f7); tessellator.addVertexWithUV(16, 0, 0, f5, f7); tessellator.addVertexWithUV(16, 16, 0, f5, f6); tessellator.addVertexWithUV(0, 16, 0, f4, f6); f4 = med.getMinU(); f5 = med.getMaxU(); f6 = med.getMinV(); f7 = med.getMaxV(); tessellator.setColorOpaque_I(col.mediumVariant); tessellator.addVertexWithUV(0, 0, 0, f4, f7); tessellator.addVertexWithUV(16, 0, 0, f5, f7); tessellator.addVertexWithUV(16, 16, 0, f5, f6); tessellator.addVertexWithUV(0, 16, 0, f4, f6); tessellator.draw(); } GL11.glPopAttrib(); GL11.glPopMatrix(); } }