android.view.HapticFeedbackConstants.java Source code

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Here is the source code for android.view.HapticFeedbackConstants.java

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/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

/**
 * Constants to be used to perform haptic feedback effects via
 * {@link View#performHapticFeedback(int)} 
 */
public class HapticFeedbackConstants {

    private HapticFeedbackConstants() {
    }

    /**
     * The user has performed a long press on an object that is resulting
     * in an action being performed.
     */
    public static final int LONG_PRESS = 0;

    /**
     * The user has pressed on a virtual on-screen key.
     */
    public static final int VIRTUAL_KEY = 1;

    /**
     * The user has pressed a soft keyboard key.
     */
    public static final int KEYBOARD_TAP = 3;

    /**
     * The user has pressed either an hour or minute tick of a Clock.
     */
    public static final int CLOCK_TICK = 4;

    /**
     * The user has pressed either a day or month or year date of a Calendar.
     * @hide
     */
    public static final int CALENDAR_DATE = 5;

    /**
     * The user has performed a context click on an object.
     */
    public static final int CONTEXT_CLICK = 6;

    /**
     * The user has pressed a virtual or software keyboard key.
     */
    public static final int KEYBOARD_PRESS = KEYBOARD_TAP;

    /**
     * The user has released a virtual keyboard key.
     */
    public static final int KEYBOARD_RELEASE = 7;

    /**
     * The user has released a virtual key.
     */
    public static final int VIRTUAL_KEY_RELEASE = 8;

    /**
     * The user has performed a selection/insertion handle move on text field.
     */
    public static final int TEXT_HANDLE_MOVE = 9;

    /**
     * The user unlocked the device
     * @hide
     */
    public static final int ENTRY_BUMP = 10;

    /**
     * The user has moved the dragged object within a droppable area.
     * @hide
     */
    public static final int DRAG_CROSSING = 11;

    /**
     * The user has started a gesture (e.g. on the soft keyboard).
     * @hide
     */
    public static final int GESTURE_START = 12;

    /**
     * The user has finished a gesture (e.g. on the soft keyboard).
     * @hide
     */
    public static final int GESTURE_END = 13;

    /**
     * The user's squeeze crossed the gesture's initiation threshold.
     * @hide
     */
    public static final int EDGE_SQUEEZE = 14;

    /**
     * The user's squeeze crossed the gesture's release threshold.
     * @hide
     */
    public static final int EDGE_RELEASE = 15;

    /**
     * A haptic effect to signal the confirmation or successful completion of a user
     * interaction.
     * @hide
     */
    public static final int CONFIRM = 16;

    /**
     * A haptic effect to signal the rejection or failure of a user interaction.
     * @hide
     */
    public static final int REJECT = 17;

    /**
     * The phone has booted with safe mode enabled.
     * This is a private constant.  Feel free to renumber as desired.
     * @hide
     */
    public static final int SAFE_MODE_ENABLED = 10001;

    /**
     * Flag for {@link View#performHapticFeedback(int, int)
     * View.performHapticFeedback(int, int)}: Ignore the setting in the
     * view for whether to perform haptic feedback, do it always.
     */
    public static final int FLAG_IGNORE_VIEW_SETTING = 0x0001;

    /**
     * Flag for {@link View#performHapticFeedback(int, int)
     * View.performHapticFeedback(int, int)}: Ignore the global setting
     * for whether to perform haptic feedback, do it always.
     */
    public static final int FLAG_IGNORE_GLOBAL_SETTING = 0x0002;
}