Java tutorial
/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.service.quicksettings; import android.graphics.drawable.Icon; import android.os.IBinder; import android.os.Parcel; import android.os.Parcelable; import android.os.RemoteException; import android.text.TextUtils; import android.util.Log; /** * A Tile holds the state of a tile that will be displayed * in Quick Settings. * * A tile in Quick Settings exists as an icon with an accompanied label. * It also may have content description for accessibility usability. * The style and layout of the tile may change to match a given * device. */ public final class Tile implements Parcelable { private static final String TAG = "Tile"; /** * An unavailable state indicates that for some reason this tile is not currently * available to the user for some reason, and will have no click action. The tile's * icon will be tinted differently to reflect this state. */ public static final int STATE_UNAVAILABLE = 0; /** * This represents a tile that is currently in a disabled state but is still interactable. * * A disabled state indicates that the tile is not currently active (e.g. wifi disconnected or * bluetooth disabled), but is still interactable by the user to modify this state. Tiles * that have boolean states should use this to represent one of their states. The tile's * icon will be tinted differently to reflect this state, but still be distinct from unavailable. */ public static final int STATE_INACTIVE = 1; /** * This represents a tile that is currently active. (e.g. wifi is connected, bluetooth is on, * cast is casting). This is the default state. */ public static final int STATE_ACTIVE = 2; private IBinder mToken; private Icon mIcon; private CharSequence mLabel; private CharSequence mContentDescription; // Default to active until clients of the new API can update. private int mState = STATE_ACTIVE; private IQSService mService; /** * @hide */ public Tile(Parcel source) { readFromParcel(source); } /** * @hide */ public Tile() { } /** * @hide */ public void setService(IQSService service, IBinder stub) { mService = service; mToken = stub; } /** * The current state of the tile. * * @see #STATE_UNAVAILABLE * @see #STATE_INACTIVE * @see #STATE_ACTIVE */ public int getState() { return mState; } /** * Sets the current state for the tile. * * Does not take effect until {@link #updateTile()} is called. * * @param state One of {@link #STATE_UNAVAILABLE}, {@link #STATE_INACTIVE}, * {@link #STATE_ACTIVE} */ public void setState(int state) { mState = state; } /** * Gets the current icon for the tile. */ public Icon getIcon() { return mIcon; } /** * Sets the current icon for the tile. * * This icon is expected to be white on alpha, and may be * tinted by the system to match it's theme. * * Does not take effect until {@link #updateTile()} is called. * * @param icon New icon to show. */ public void setIcon(Icon icon) { this.mIcon = icon; } /** * Gets the current label for the tile. */ public CharSequence getLabel() { return mLabel; } /** * Sets the current label for the tile. * * Does not take effect until {@link #updateTile()} is called. * * @param label New label to show. */ public void setLabel(CharSequence label) { this.mLabel = label; } /** * Gets the current content description for the tile. */ public CharSequence getContentDescription() { return mContentDescription; } /** * Sets the current content description for the tile. * * Does not take effect until {@link #updateTile()} is called. * * @param contentDescription New content description to use. */ public void setContentDescription(CharSequence contentDescription) { this.mContentDescription = contentDescription; } @Override public int describeContents() { return 0; } /** * Pushes the state of the Tile to Quick Settings to be displayed. */ public void updateTile() { try { mService.updateQsTile(this, mToken); } catch (RemoteException e) { Log.e(TAG, "Couldn't update tile"); } } @Override public void writeToParcel(Parcel dest, int flags) { if (mIcon != null) { dest.writeByte((byte) 1); mIcon.writeToParcel(dest, flags); } else { dest.writeByte((byte) 0); } dest.writeInt(mState); TextUtils.writeToParcel(mLabel, dest, flags); TextUtils.writeToParcel(mContentDescription, dest, flags); } private void readFromParcel(Parcel source) { if (source.readByte() != 0) { mIcon = Icon.CREATOR.createFromParcel(source); } else { mIcon = null; } mState = source.readInt(); mLabel = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(source); mContentDescription = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(source); } public static final Creator<Tile> CREATOR = new Creator<Tile>() { @Override public Tile createFromParcel(Parcel source) { return new Tile(source); } @Override public Tile[] newArray(int size) { return new Tile[size]; } }; }