Java tutorial
/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.annotation.ColorInt; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.UnsupportedAppUsage; public class SweepGradient extends Shader { private static final int TYPE_COLORS_AND_POSITIONS = 1; private static final int TYPE_COLOR_START_AND_COLOR_END = 2; /** * Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or * TYPE_COLOR_START_AND_COLOR_END. */ private int mType; @UnsupportedAppUsage private float mCx; @UnsupportedAppUsage private float mCy; @UnsupportedAppUsage private int[] mColors; @UnsupportedAppUsage private float[] mPositions; @UnsupportedAppUsage private int mColor0; @UnsupportedAppUsage private int mColor1; /** * A Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param colors The colors to be distributed between around the center. * There must be at least 2 colors in the array. * @param positions May be NULL. The relative position of * each corresponding color in the colors array, beginning * with 0 and ending with 1.0. If the values are not * monotonic, the drawing may produce unexpected results. * If positions is NULL, then the colors are automatically * spaced evenly. */ public SweepGradient(float cx, float cy, @NonNull @ColorInt int colors[], @Nullable float positions[]) { if (colors.length < 2) { throw new IllegalArgumentException("needs >= 2 number of colors"); } if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException("color and position arrays must be of equal length"); } mType = TYPE_COLORS_AND_POSITIONS; mCx = cx; mCy = cy; mColors = colors.clone(); mPositions = positions != null ? positions.clone() : null; } /** * A Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param color0 The color to use at the start of the sweep * @param color1 The color to use at the end of the sweep */ public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1) { mType = TYPE_COLOR_START_AND_COLOR_END; mCx = cx; mCy = cy; mColor0 = color0; mColor1 = color1; mColors = null; mPositions = null; } @Override long createNativeInstance(long nativeMatrix) { if (mType == TYPE_COLORS_AND_POSITIONS) { return nativeCreate1(nativeMatrix, mCx, mCy, mColors, mPositions); } else { // TYPE_COLOR_START_AND_COLOR_END return nativeCreate2(nativeMatrix, mCx, mCy, mColor0, mColor1); } } /** * @hide */ @Override protected Shader copy() { final SweepGradient copy; if (mType == TYPE_COLORS_AND_POSITIONS) { copy = new SweepGradient(mCx, mCy, mColors.clone(), mPositions != null ? mPositions.clone() : null); } else { // TYPE_COLOR_START_AND_COLOR_END copy = new SweepGradient(mCx, mCy, mColor0, mColor1); } copyLocalMatrix(copy); return copy; } private static native long nativeCreate1(long matrix, float x, float y, int colors[], float positions[]); private static native long nativeCreate2(long matrix, float x, float y, int color0, int color1); }