Java tutorial
/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; /** * This takes a mask, and blurs its edge by the specified radius. Whether or * or not to include the original mask, and whether the blur goes outside, * inside, or straddles, the original mask's border, is controlled by the * Blur enum. */ public class BlurMaskFilter extends MaskFilter { public enum Blur { /** * Blur inside and outside the original border. */ NORMAL(0), /** * Draw solid inside the border, blur outside. */ SOLID(1), /** * Draw nothing inside the border, blur outside. */ OUTER(2), /** * Blur inside the border, draw nothing outside. */ INNER(3); Blur(int value) { native_int = value; } final int native_int; } /** * Create a blur maskfilter. * * @param radius The radius to extend the blur from the original mask. Must be > 0. * @param style The Blur to use * @return The new blur maskfilter */ public BlurMaskFilter(float radius, Blur style) { native_instance = nativeConstructor(radius, style.native_int); } private static native long nativeConstructor(float radius, int style); }