acmi.l2.clientmod.l2smr.model.L2Map.java Source code

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/*
 * Copyright (c) 2016 acmi
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package acmi.l2.clientmod.l2smr.model;

import com.fasterxml.jackson.annotation.JsonInclude;

import java.util.List;
import java.util.Objects;

@JsonInclude(JsonInclude.Include.NON_NULL)
public class L2Map {
    private float x, y, z;
    private List<Actor> staticMeshes;

    public L2Map() {
    }

    public L2Map(float x, float y, float z, List<Actor> staticMeshes) {
        this.x = x;
        this.y = y;
        this.z = z;
        this.staticMeshes = staticMeshes;
    }

    public float getX() {
        return x;
    }

    public void setX(float x) {
        this.x = x;
    }

    public float getY() {
        return y;
    }

    public void setY(float y) {
        this.y = y;
    }

    public float getZ() {
        return z;
    }

    public void setZ(float z) {
        this.z = z;
    }

    public List<Actor> getStaticMeshes() {
        return staticMeshes;
    }

    public void setStaticMeshes(List<Actor> staticMeshes) {
        this.staticMeshes = staticMeshes;
    }

    @Override
    public boolean equals(Object o) {
        if (this == o)
            return true;
        if (o == null || getClass() != o.getClass())
            return false;
        L2Map map = (L2Map) o;
        return Float.compare(map.x, x) == 0 && Float.compare(map.y, y) == 0 && Float.compare(map.z, z) == 0
                && Objects.equals(staticMeshes, map.staticMeshes);
    }

    @Override
    public int hashCode() {
        return Objects.hash(x, y, z, staticMeshes);
    }
}