Java tutorial
//package com.java2s; /** * Passman Android App * * @copyright Copyright (c) 2017, Andy Scherzinger * @license GNU AGPL version 3 or any later version * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ import android.graphics.Color; public class Main { /** * calculates a color for a given name. * * @param name the name String * @return the calculated color */ public static int calculateColor(String name) { int hash = name.hashCode(); int r = (hash & 0xFF0000) >> 16; int g = (hash & 0x00FF00) >> 8; int b = hash & 0x0000FF; //pastelize color r = (r + 127) / 2; g = (g + 127) / 2; b = (b + 127) / 2; return Color.rgb(r, g, b); } }