Java tutorial
/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4 */ import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.Node; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.AxisAngle4d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.geometry.Cone; /** * Creates a cone using the utility class Cone. * * @author I.J.Palmer * @version 1.0 */ public class SimpleCone extends Frame implements ActionListener { protected Canvas3D myCanvas3D = new Canvas3D(null); protected Button myButton = new Button("Exit"); /** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content. * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; } /** * This builds the content branch of our scene graph. It uses the buildShape * function to create the actual shape, adding to to the transform group so * that the shape is slightly tilted to reveal its 3D shape. * * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch() { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); contentBranch.addChild(rotationGroup); rotationGroup.addChild(new Cone(1.0f, 2.0f, 0, new Appearance())); return contentBranch; } /** * This simply builds the shape using the Cone utility class. * * @param Node * that the is the Cone created */ protected Node buildShape() { return new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS, new Appearance()); } /** * Handles the exit button action to quit the program. */ public void actionPerformed(ActionEvent e) { dispose(); System.exit(0); } public SimpleCone() { VirtualUniverse myUniverse = new VirtualUniverse(); Locale myLocale = new Locale(myUniverse); myLocale.addBranchGraph(buildViewBranch(myCanvas3D)); myLocale.addBranchGraph(buildContentBranch()); setTitle("SimpleWorld"); setSize(400, 400); setLayout(new BorderLayout()); add("Center", myCanvas3D); add("South", myButton); myButton.addActionListener(this); setVisible(true); } public static void main(String[] args) { SimpleCone sw = new SimpleCone(); } }