Java tutorial
/******************************************************************************* * All Right Reserved. Copyright (c) 1998, 2004 Jackwind Li Guojie * * Created on 2004-4-22 11:06:42 by JACK $Id$ * ******************************************************************************/ import org.eclipse.swt.SWT; import org.eclipse.swt.events.PaintEvent; import org.eclipse.swt.events.PaintListener; import org.eclipse.swt.events.ShellAdapter; import org.eclipse.swt.events.ShellEvent; import org.eclipse.swt.events.ShellListener; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.ImageData; import org.eclipse.swt.graphics.ImageLoader; import org.eclipse.swt.layout.FillLayout; import org.eclipse.swt.widgets.Canvas; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class Animations { Display display = new Display(); Shell shell = new Shell(display); public Animations() { shell.setLayout(new FillLayout()); ImageLoader imageLoader = new ImageLoader(); final ImageData[] imageDatas = imageLoader.load("java2s.gif"); final Image image = new Image(display, imageDatas[0].width, imageDatas[0].height); final Canvas canvas = new Canvas(shell, SWT.NULL); canvas.addPaintListener(new PaintListener() { public void paintControl(PaintEvent e) { e.gc.drawImage(image, 0, 0); } }); final GC gc = new GC(image); final Thread thread = new Thread() { int frameIndex = 0; public void run() { while (!isInterrupted()) { frameIndex %= imageDatas.length; final ImageData frameData = imageDatas[frameIndex]; display.asyncExec(new Runnable() { public void run() { Image frame = new Image(display, frameData); gc.drawImage(frame, frameData.x, frameData.y); frame.dispose(); canvas.redraw(); } }); try { // delay Thread.sleep(imageDatas[frameIndex].delayTime * 10); } catch (InterruptedException e) { return; } frameIndex += 1; } } }; shell.addShellListener(new ShellAdapter() { public void shellClosed(ShellEvent e) { thread.interrupt(); } }); shell.setSize(400, 200); shell.open(); thread.start(); // Set up the event loop. while (!shell.isDisposed()) { if (!display.readAndDispatch()) { // If no more entries in event queue display.sleep(); } } display.dispose(); } private void init() { } public static void main(String[] args) { new Animations(); } }