Java tutorial
/** * GeometryUtilities.java */ import static java.lang.Math.PI; import static java.lang.Math.abs; import static java.lang.Math.atan2; import static java.lang.Math.sqrt; import static java.lang.Math.toDegrees; import java.awt.geom.Arc2D; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.util.Vector; /** * @author Cameron Behar */ public class GeometryUtilities { public static double angle(double x, double y) { return -(atan2(y, x) - PI / 2.0); } public static double angleBetween(double angle0, double angle1) { // Going counter clock-wise return angle1 - (angle0 + ((angle0 < angle1) ? 360.0 : 0.0)); } public static double determinant(double[][] A) { if (A.length == 1) return A[0][0]; if (A.length == 2) return A[0][0] * A[1][1] - A[0][1] * A[1][0]; double result = 0; for (int i = 0; i < A[0].length; i++) { double temp[][] = new double[A.length - 1][A[0].length - 1]; for (int j = 1; j < A.length; j++) for (int k = 0; k < A[0].length; k++) if (k < i) temp[j - 1][k] = A[j][k]; else if (k > i) temp[j - 1][k - 1] = A[j][k]; result += A[0][i] * ((i & 1) == 0 ? 1 : -1) * determinant(temp); } return result; } public static Vector<Point2D> getCrossings(Arc2D arc0, Point2D arc0Center, Arc2D arc1, Point2D arc1Center) { Vector<Point2D> ret = new Vector<Point2D>(); double distance = arc0Center.distance(arc1Center); double radius0Squared = arc0Center.distanceSq(arc0.getStartPoint()); double radius0 = sqrt(radius0Squared); double radius1Squared = arc1Center.distanceSq(arc1.getStartPoint()); double radius1 = sqrt(radius1Squared); if (distance > radius0 + radius1) { // There are no solutions because the circles are separate. } else if (distance < abs(radius0 - radius1)) { // There are no solutions because one circle is contained within the // other. } else if (distance == 0 && radius0 == radius1) { // There are an infinite number of solutions because the circles are // coincident. } else { // Calculate the first intersection double x0 = arc0Center.getX(), y0 = arc0Center.getY(); double x1 = arc1Center.getX(), y1 = arc1Center.getY(); double a = (radius0Squared - radius1Squared + distance * distance) / (2 * distance); double h = sqrt(radius0Squared - a * a); double x2 = x0 + a * (x1 - x0) / distance; double y2 = y0 + a * (y1 - y0) / distance; Point2D.Double intersection = new Point2D.Double(x2 + h * (y1 - y0) / distance, y2 - h * (x1 - x0) / distance); double angle0ToIntersection = toDegrees(atan2(-(intersection.y - y0), intersection.x - x0)); double angle1ToIntersection = toDegrees(atan2(-(intersection.y - y1), intersection.x - x1)); if (arc0.containsAngle(angle0ToIntersection) && arc1.containsAngle(angle1ToIntersection)) ret.add(intersection); // If the circles aren't tangential, calculate the second // intersection if (distance != radius0 + radius1) { intersection = new Point2D.Double(x2 - h * (y1 - y0) / distance, y2 + h * (x1 - x0) / distance); angle0ToIntersection = toDegrees(atan2(-(intersection.y - y0), intersection.x - x0)); angle1ToIntersection = toDegrees(atan2(-(intersection.y - y1), intersection.x - x1)); if (arc0.containsAngle(angle0ToIntersection) && arc1.containsAngle(angle1ToIntersection)) ret.add(intersection); } } return ret; } public static Vector<Point2D> getCrossings(Line2D line0, Line2D line1) { Vector<Point2D> ret = new Vector<Point2D>(); if (line0.intersectsLine(line1)) { Point2D.Double intersection = new Point2D.Double(0.0, 0.0); double xDiff0 = line0.getX2() - line0.getX1(); double xDiff1 = line1.getX2() - line1.getX1(); double yDiff0 = line0.getY2() - line0.getY1(); double yDiff1 = line1.getY2() - line1.getY1(); double xDiff2 = line0.getX1() - line1.getX1(); double yDiff2 = line0.getY1() - line1.getY1(); double div = yDiff1 * xDiff0 - xDiff1 * yDiff0; double u = (xDiff1 * yDiff2 - yDiff1 * xDiff2) / div; intersection.x = line0.getX1() + u * xDiff0; intersection.y = line0.getY1() + u * yDiff0; ret.add(intersection); } return ret; } public static boolean isBetween(Point2D a, Point2D b, Point2D c) { double u = c.getX() - a.getX(); double v = c.getY() - a.getY(); double tx = (b.getX() - a.getX()) / u; double ty = (b.getY() - a.getY()) / v; return (tx > 0 && tx < 1) || (ty > 0 && ty < 1); } public static Point2D midpoint(double x0, double y0, double x1, double y1) { return new Point2D.Double((x1 + x0) / 2.0, (y1 + y0) / 2.0); } public static double slope(double x0, double y0, double x1, double y1) { return (y1 - y0) / (x1 - x0); } public static double slope(Line2D line) { return slope(line.getX1(), line.getY1(), line.getX2(), line.getY2()); } }