GeometryUtilities.java Source code

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Here is the source code for GeometryUtilities.java

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/**
 * GeometryUtilities.java
 */

import static java.lang.Math.PI;
import static java.lang.Math.abs;
import static java.lang.Math.atan2;
import static java.lang.Math.sqrt;
import static java.lang.Math.toDegrees;

import java.awt.geom.Arc2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.util.Vector;

/**
 * @author Cameron Behar
 */
public class GeometryUtilities {
    public static double angle(double x, double y) {
        return -(atan2(y, x) - PI / 2.0);
    }

    public static double angleBetween(double angle0, double angle1) {
        // Going counter clock-wise
        return angle1 - (angle0 + ((angle0 < angle1) ? 360.0 : 0.0));
    }

    public static double determinant(double[][] A) {
        if (A.length == 1)
            return A[0][0];

        if (A.length == 2)
            return A[0][0] * A[1][1] - A[0][1] * A[1][0];

        double result = 0;
        for (int i = 0; i < A[0].length; i++) {
            double temp[][] = new double[A.length - 1][A[0].length - 1];

            for (int j = 1; j < A.length; j++)
                for (int k = 0; k < A[0].length; k++)
                    if (k < i)
                        temp[j - 1][k] = A[j][k];
                    else if (k > i)
                        temp[j - 1][k - 1] = A[j][k];

            result += A[0][i] * ((i & 1) == 0 ? 1 : -1) * determinant(temp);
        }

        return result;
    }

    public static Vector<Point2D> getCrossings(Arc2D arc0, Point2D arc0Center, Arc2D arc1, Point2D arc1Center) {
        Vector<Point2D> ret = new Vector<Point2D>();

        double distance = arc0Center.distance(arc1Center);
        double radius0Squared = arc0Center.distanceSq(arc0.getStartPoint());
        double radius0 = sqrt(radius0Squared);
        double radius1Squared = arc1Center.distanceSq(arc1.getStartPoint());
        double radius1 = sqrt(radius1Squared);

        if (distance > radius0 + radius1) {
            // There are no solutions because the circles are separate.
        } else if (distance < abs(radius0 - radius1)) {
            // There are no solutions because one circle is contained within the
            // other.
        } else if (distance == 0 && radius0 == radius1) {
            // There are an infinite number of solutions because the circles are
            // coincident.
        } else {
            // Calculate the first intersection
            double x0 = arc0Center.getX(), y0 = arc0Center.getY();
            double x1 = arc1Center.getX(), y1 = arc1Center.getY();

            double a = (radius0Squared - radius1Squared + distance * distance) / (2 * distance);
            double h = sqrt(radius0Squared - a * a);

            double x2 = x0 + a * (x1 - x0) / distance;
            double y2 = y0 + a * (y1 - y0) / distance;

            Point2D.Double intersection = new Point2D.Double(x2 + h * (y1 - y0) / distance,
                    y2 - h * (x1 - x0) / distance);
            double angle0ToIntersection = toDegrees(atan2(-(intersection.y - y0), intersection.x - x0));
            double angle1ToIntersection = toDegrees(atan2(-(intersection.y - y1), intersection.x - x1));
            if (arc0.containsAngle(angle0ToIntersection) && arc1.containsAngle(angle1ToIntersection))
                ret.add(intersection);

            // If the circles aren't tangential, calculate the second
            // intersection
            if (distance != radius0 + radius1) {
                intersection = new Point2D.Double(x2 - h * (y1 - y0) / distance, y2 + h * (x1 - x0) / distance);
                angle0ToIntersection = toDegrees(atan2(-(intersection.y - y0), intersection.x - x0));
                angle1ToIntersection = toDegrees(atan2(-(intersection.y - y1), intersection.x - x1));
                if (arc0.containsAngle(angle0ToIntersection) && arc1.containsAngle(angle1ToIntersection))
                    ret.add(intersection);
            }
        }

        return ret;
    }

    public static Vector<Point2D> getCrossings(Line2D line0, Line2D line1) {
        Vector<Point2D> ret = new Vector<Point2D>();

        if (line0.intersectsLine(line1)) {
            Point2D.Double intersection = new Point2D.Double(0.0, 0.0);

            double xDiff0 = line0.getX2() - line0.getX1();
            double xDiff1 = line1.getX2() - line1.getX1();
            double yDiff0 = line0.getY2() - line0.getY1();
            double yDiff1 = line1.getY2() - line1.getY1();
            double xDiff2 = line0.getX1() - line1.getX1();
            double yDiff2 = line0.getY1() - line1.getY1();

            double div = yDiff1 * xDiff0 - xDiff1 * yDiff0;
            double u = (xDiff1 * yDiff2 - yDiff1 * xDiff2) / div;
            intersection.x = line0.getX1() + u * xDiff0;
            intersection.y = line0.getY1() + u * yDiff0;

            ret.add(intersection);
        }

        return ret;
    }

    public static boolean isBetween(Point2D a, Point2D b, Point2D c) {
        double u = c.getX() - a.getX();
        double v = c.getY() - a.getY();
        double tx = (b.getX() - a.getX()) / u;
        double ty = (b.getY() - a.getY()) / v;

        return (tx > 0 && tx < 1) || (ty > 0 && ty < 1);
    }

    public static Point2D midpoint(double x0, double y0, double x1, double y1) {
        return new Point2D.Double((x1 + x0) / 2.0, (y1 + y0) / 2.0);
    }

    public static double slope(double x0, double y0, double x1, double y1) {
        return (y1 - y0) / (x1 - x0);
    }

    public static double slope(Line2D line) {
        return slope(line.getX1(), line.getY1(), line.getX2(), line.getY2());
    }
}