Java tutorial
//package com.java2s; /** * This file is part of Aion-Lightning <aion-lightning.org>. * * Aion-Lightning is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Aion-Lightning is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * * You should have received a copy of the GNU General Public License * along with Aion-Lightning. * If not, see <http://www.gnu.org/licenses/>. * * * Credits goes to all Open Source Core Developer Groups listed below * Please do not change here something, ragarding the developer credits, except the "developed by XXXX". * Even if you edit a lot of files in this source, you still have no rights to call it as "your Core". * Everybody knows that this Emulator Core was developed by Aion Lightning * @-Aion-Unique- * @-Aion-Lightning * @Aion-Engine * @Aion-Extreme * @Aion-NextGen * @Aion-Core Dev. */ import java.io.ByteArrayOutputStream; import java.util.zip.Deflater; public class Main { public static byte[] Compress(String text) throws Exception { Deflater compressor = new Deflater(); byte[] bytes = text.getBytes("UTF-16LE"); compressor.setInput(bytes); // Create an expandable byte array to hold the compressed data ByteArrayOutputStream bos = new ByteArrayOutputStream(); compressor.finish(); byte[] buffer = new byte[1024]; try { while (!compressor.finished()) { int count = compressor.deflate(buffer); bos.write(buffer, 0, count); } } finally { compressor.finish(); } bos.close(); return bos.toByteArray(); } }