Java tutorial
//package com.java2s; /* * Copyright (c) 2012, 2014, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ import java.awt.image.BufferedImage; import java.nio.IntBuffer; import javafx.scene.image.PixelFormat; import javafx.scene.image.WritablePixelFormat; public class Main { /** * Determine the appropriate {@link WritablePixelFormat} type that can * be used to transfer data into the indicated BufferedImage. * * @param bimg the BufferedImage that will be used as a destination for * a {@code PixelReader<IntBuffer>#getPixels()} operation. * @return */ private static WritablePixelFormat<IntBuffer> getAssociatedPixelFormat(BufferedImage bimg) { switch (bimg.getType()) { // We lie here for xRGB, but we vetted that the src data was opaque // so we can ignore the alpha. We use ArgbPre instead of Argb // just to get a loop that does not have divides in it if the // PixelReader happens to not know the data is opaque. case BufferedImage.TYPE_INT_RGB: case BufferedImage.TYPE_INT_ARGB_PRE: return PixelFormat.getIntArgbPreInstance(); case BufferedImage.TYPE_INT_ARGB: return PixelFormat.getIntArgbInstance(); default: // Should not happen... throw new InternalError("Failed to validate BufferedImage type"); } } }