Java tutorial
/* * Copyright (c) 2000 David Flanagan. All rights reserved. * This code is from the book Java Examples in a Nutshell, 2nd Edition. * It is provided AS-IS, WITHOUT ANY WARRANTY either expressed or implied. * You may study, use, and modify it for any non-commercial purpose. * You may distribute it non-commercially as long as you retain this notice. * For a commercial use license, or to purchase the book (recommended), * visit http://www.davidflanagan.com/javaexamples2. */ import java.awt.BasicStroke; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import javax.swing.JComponent; import javax.swing.JFrame; import javax.swing.Timer; /** * A Swing component that smoothly animates a spiral in a hypnotic way. */ public class Hypnosis extends JComponent implements ActionListener { double x, y; // The center of the spiral double r1, r2; // The inner and outer radii of the spiral double a1, a2; // The start and end angles of the spiral double deltaA; // How much the angle changes each frame double deltaX, deltaY; // The trajectory of the center float linewidth; // How wide the lines are Timer timer; // The object that triggers the animation BufferedImage buffer; // The image we use for double-buffering Graphics2D osg; // Graphics2D object for drawing into the buffer public Hypnosis(double x, double y, double r1, double r2, double a1, double a2, float linewidth, int delay, double deltaA, double deltaX, double deltaY) { this.x = x; this.y = y; this.r1 = r1; this.r2 = r2; this.a1 = a1; this.a2 = a2; this.linewidth = linewidth; this.deltaA = deltaA; this.deltaX = deltaX; this.deltaY = deltaY; // Set up a timer to call actionPerformed() every delay milliseconds timer = new Timer(delay, this); // Create a buffer for double-buffering buffer = new BufferedImage((int) (2 * r2 + linewidth), (int) (2 * r2 + linewidth), BufferedImage.TYPE_INT_RGB); // Create a Graphics object for the buffer, and set the linewidth // and request antialiasing when drawing with it osg = buffer.createGraphics(); osg.setStroke(new BasicStroke(linewidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); osg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); } // Start and stop the animation by starting and stopping the timer public void start() { timer.start(); } public void stop() { timer.stop(); } /** * Swing calls this method to ask the component to redraw itself. This * method uses double-buffering to make the animation smoother. Swing does * double-buffering automatically, so this may not actually make much * difference, but it is important to understand the technique. */ public void paintComponent(Graphics g) { // Clear the background of the off-screen image osg.setColor(getBackground()); osg.fillRect(0, 0, buffer.getWidth(), buffer.getHeight()); // Now draw a black spiral into the off-screen image osg.setColor(Color.black); osg.draw(new Spiral(r2 + linewidth / 2, r2 + linewidth / 2, r1, a1, r2, a2)); // Now copy that off-screen image onto the screen g.drawImage(buffer, (int) (x - r2), (int) (y - r2), this); } /** * This method implements the ActionListener interface. Our Timer object * calls this method periodically. It updates the position and angles of the * spiral and requests a redraw. Instead of redrawing the entire component, * however, this method requests a redraw only for the area that has * changed. */ public void actionPerformed(ActionEvent e) { // Ask to have the old bounding box of the spiral redrawn. // Nothing else has anything drawn in it, so it doesn't need a redraw repaint((int) (x - r2 - linewidth), (int) (y - r2 - linewidth), (int) (2 * (r2 + linewidth)), (int) (2 * (r2 + linewidth))); // Now animate: update the position and angles of the spiral // Bounce if we've hit an edge Rectangle bounds = getBounds(); if ((x - r2 + deltaX < 0) || (x + r2 + deltaX > bounds.width)) deltaX = -deltaX; if ((y - r2 + deltaY < 0) || (y + r2 + deltaY > bounds.height)) deltaY = -deltaY; // Move the center of the spiral x += deltaX; y += deltaY; // Increment the start and end angles; a1 += deltaA; a2 += deltaA; if (a1 > 2 * Math.PI) { // Don't let them get too big a1 -= 2 * Math.PI; a2 -= 2 * Math.PI; } // Now ask to have the new bounding box of the spiral redrawn. This // rectangle will be intersected with the redraw rectangle requested // above, and only the combined region will be redrawn repaint((int) (x - r2 - linewidth), (int) (y - r2 - linewidth), (int) (2 * (r2 + linewidth)), (int) (2 * (r2 + linewidth))); } /** Tell Swing not to double-buffer for us, since we do our own */ public boolean isDoubleBuffered() { return false; } /** This is a main() method for testing the component */ public static void main(String[] args) { JFrame f = new JFrame("Hypnosis"); Hypnosis h = new Hypnosis(200, 200, 10, 100, 0, 11 * Math.PI, 7, 100, 2 * Math.PI / 30, 3, 5); f.getContentPane().add(h, BorderLayout.CENTER); f.setSize(400, 400); f.show(); h.start(); } }