Java tutorial
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import javax.swing.JComponent; import javax.swing.JFrame; public class BasicDraw { public static void main(String[] args) { new BasicDraw(); } BasicDraw() { JFrame frame = new JFrame(); frame.add(new MyComponent()); frame.setSize(300, 300); frame.setVisible(true); } } class MyComponent extends JComponent { public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; int x = 10; int y = 10; int width = 50; int height = 25; BufferedImage bi = new BufferedImage(20, 20, BufferedImage.TYPE_INT_RGB); TexturePaint texture = new TexturePaint(bi, new Rectangle(x, y, width, height)); g2d.setPaint(texture); } }