Java tutorial
// From: http://www.micg.et.fh-stralsund.de/Java3D/java3D.htm#Bild1 import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.GraphicsConfiguration; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.ColoringAttributes; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Box; import com.sun.j3d.utils.universe.SimpleUniverse; public class Erscheinungsbild extends Applet { /** * init Methoden fur die Darstellung als Applet */ public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup szene = macheSzene(); szene.compile(); universe = new SimpleUniverse(canvas3D); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(szene); } /** * Erstellt den Szenegraphen * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); objDreh.addChild(new Box(0.5f, 0.5f, 0.5f, makeAppearance())); objWurzel.addChild(objDreh); return objWurzel; } /** * Wurfeldarstellung * * @return Appearance */ private Appearance makeAppearance() { Appearance a = new Appearance(); ColoringAttributes c = new ColoringAttributes(); c.setColor(new Color3f(0.0f, 1.0f, 0.0f)); a.setColoringAttributes(c); return a; } /** * gibt speicher frei */ public void destroy() { universe.removeAllLocales(); } public static void main(String[] args) { frame = new MainFrame(new Erscheinungsbild(), 500, 500); frame.setTitle("Appearance"); } //---- Attribute ----------------------- private SimpleUniverse universe; private Canvas3D canvas3D; private static Frame frame; }