LabelDnD.java Source code

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Here is the source code for LabelDnD.java

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/* From http://java.sun.com/docs/books/tutorial/index.html */

/*
 * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * -Redistribution of source code must retain the above copyright notice, this
 *  list of conditions and the following disclaimer.
 *
 * -Redistribution in binary form must reproduce the above copyright notice,
 *  this list of conditions and the following disclaimer in the documentation
 *  and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN")
 * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE
 * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
 * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
 * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY
 * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or intended
 * for use in the design, construction, operation or maintenance of any
 * nuclear facility.
 */

/*
 * LabelDnD.java is a 1.4 example that requires no other files.
 */

import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.swing.BorderFactory;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
import javax.swing.TransferHandler;
import javax.swing.border.TitledBorder;

public class LabelDnD extends JPanel {
    JTextField textField;

    JLabel label;

    public LabelDnD() {
        super(new GridLayout(2, 1));
        textField = new JTextField(40);
        textField.setDragEnabled(true);
        JPanel tfpanel = new JPanel(new GridLayout(1, 1));
        TitledBorder t1 = BorderFactory.createTitledBorder("JTextField: drag and drop is enabled");
        tfpanel.add(textField);
        tfpanel.setBorder(t1);

        label = new JLabel("I'm a Label!", SwingConstants.LEADING);
        label.setTransferHandler(new TransferHandler("text"));

        MouseListener listener = new DragMouseAdapter();
        label.addMouseListener(listener);
        JPanel lpanel = new JPanel(new GridLayout(1, 1));
        TitledBorder t2 = BorderFactory.createTitledBorder("JLabel: drag from or drop to this label");
        lpanel.add(label);
        lpanel.setBorder(t2);

        add(tfpanel);
        add(lpanel);
        setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
    }

    private class DragMouseAdapter extends MouseAdapter {
        public void mousePressed(MouseEvent e) {
            JComponent c = (JComponent) e.getSource();
            TransferHandler handler = c.getTransferHandler();
            handler.exportAsDrag(c, e, TransferHandler.COPY);
        }
    }

    /**
     * Create the GUI and show it. For thread safety, this method should be
     * invoked from the event-dispatching thread.
     */
    private static void createAndShowGUI() {
        //Make sure we have nice window decorations.
        JFrame.setDefaultLookAndFeelDecorated(true);

        //Create and set up the window.
        JFrame frame = new JFrame("LabelDnD");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        //Create and set up the content pane.
        JComponent newContentPane = new LabelDnD();
        newContentPane.setOpaque(true); //content panes must be opaque
        frame.setContentPane(newContentPane);

        //Display the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        //Schedule a job for the event-dispatching thread:
        //creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }
}