Java tutorial
import javafx.application.Application; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.shape.Path; import javafx.stage.Stage; public class Main extends Application { Path path; public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) { Group root = new Group(); Scene scene = new Scene(root, 300, 250); path = new Path(); path.setStrokeWidth(1); path.setStroke(Color.BLACK); scene.setOnMouseClicked(mouseHandler); scene.setOnMouseDragged(mouseHandler); scene.setOnMouseEntered(mouseHandler); scene.setOnMouseExited(mouseHandler); scene.setOnMouseMoved(mouseHandler); scene.setOnMousePressed(mouseHandler); scene.setOnMouseReleased(mouseHandler); root.getChildren().add(path); primaryStage.setScene(scene); primaryStage.show(); } EventHandler<MouseEvent> mouseHandler = new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { System.out.println(mouseEvent.getEventType() + "\n" + "X : Y - " + mouseEvent.getX() + " : " + mouseEvent.getY() + "\n" + "SceneX : SceneY - " + mouseEvent.getSceneX() + " : " + mouseEvent.getSceneY() + "\n" + "ScreenX : ScreenY - " + mouseEvent.getScreenX() + " : " + mouseEvent.getScreenY()); } }; }