Java tutorial
//package com.java2s; /* * Copyright (C) 2015 Miquel Sas * * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program. If not, see * <http://www.gnu.org/licenses/>. */ import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Point; import java.awt.Window; public class Main { /** * Returns the position of the screen containing the argument window or the primary screen if current window is not * selected. * * @param window The window. * @return The location point. */ public static Point getScreenPosition(Window window) { GraphicsDevice graphicsDevice = getGraphicsDevice(window); GraphicsConfiguration[] configurations = graphicsDevice.getConfigurations(); return configurations[0].getBounds().getLocation(); } /** * Returns the graphics device that should apply to a window. * * @param window The window. * @return The graphics device. */ public static GraphicsDevice getGraphicsDevice(Window window) { if (window != null) { return window.getGraphicsConfiguration().getDevice(); } return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); } }