Java tutorial
//package com.java2s; /*** * Mages: Multiplayer Game Engine for mobile devices * Copyright (C) 2008 aksonov * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: aksonov dot gmail dot com * * Author: Pavlo Aksonov */ import android.content.ComponentName; import android.content.Intent; public class Main { /** The Constant LOBBY_ACTION. */ public static final String LOBBY_ACTION = "mages.intent.action.LOBBY"; /** The Constant BOARD_LAYOUT_ID_KEY. */ public static final String BOARD_LAYOUT_ID_KEY = "com.aksonov.gasp.client.game.layout_id"; /** The Constant SESSION_ID_KEY. */ public static final String SESSION_ID_KEY = "com.aksonov.gasp.client.game.session_id"; /** The Constant SERVICE_KEY. */ public static final String SERVICE_KEY = "com.aksonov.gasp.client.game.service"; /** * Creates the lobby intent. * * @param service * the service * @param session * the session * @param type * the type * @param layout * the layout * * @return the intent */ public static Intent createLobbyIntent(ComponentName service, int session, String type, int layout) { return new Intent(LOBBY_ACTION).putExtra(SESSION_ID_KEY, session).setType(type) .putExtra(SERVICE_KEY, service.flattenToString()).putExtra(BOARD_LAYOUT_ID_KEY, layout); } }