Java tutorial
//package com.java2s; /* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; public class Main { public static void drawRuleOfThird(Canvas canvas, RectF bounds) { Paint p = new Paint(); p.setStyle(Paint.Style.STROKE); p.setColor(Color.argb(128, 255, 255, 255)); p.setStrokeWidth(2); float stepX = bounds.width() / 3.0f; float stepY = bounds.height() / 3.0f; float x = bounds.left + stepX; float y = bounds.top + stepY; for (int i = 0; i < 2; i++) { canvas.drawLine(x, bounds.top, x, bounds.bottom, p); x += stepX; } for (int j = 0; j < 2; j++) { canvas.drawLine(bounds.left, y, bounds.right, y, p); y += stepY; } } }