Java tutorial
//package com.java2s; /** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.Dimension; import java.awt.Insets; import java.awt.Rectangle; import javax.swing.JComponent; public class Main { public static Rectangle calculatePaintingArea(JComponent c) { Dimension d = c.getSize(); Rectangle result = new Rectangle(); result.x = 0; result.y = 0; result.width = d.width; result.height = d.height; Insets insets = c.getInsets(); if (insets != null) { result.width = d.width - (insets.left + insets.right); result.height = d.height - (insets.top + insets.bottom); result.x = insets.left; result.y = insets.top; } return result; } }