Main.java Source code

Java tutorial

Introduction

Here is the source code for Main.java

Source

//package com.java2s;
/**
 * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
 *    <e-UCM> research group.
 *
 *    Copyright 2005-2010 <e-UCM> research group.
 *
 *    You can access a list of all the contributors to eAdventure at:
 *          http://e-adventure.e-ucm.es/contributors
 *
 *    <e-UCM> is a research group of the Department of Software Engineering
 *          and Artificial Intelligence at the Complutense University of Madrid
 *          (School of Computer Science).
 *
 *          C Profesor Jose Garcia Santesmases sn,
 *          28040 Madrid (Madrid), Spain.
 *
 *          For more info please visit:  <http://e-adventure.e-ucm.es> or
 *          <http://www.e-ucm.es>
 *
 * ****************************************************************************
 *
 *  This file is part of eAdventure, version 2.0
 *
 *      eAdventure is free software: you can redistribute it and/or modify
 *      it under the terms of the GNU Lesser General Public License as published by
 *      the Free Software Foundation, either version 3 of the License, or
 *      (at your option) any later version.
 *
 *      eAdventure is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU Lesser General Public License for more details.
 *
 *      You should have received a copy of the GNU Lesser General Public License
 *      along with eAdventure.  If not, see <http://www.gnu.org/licenses/>.
 */

import java.awt.Dimension;

import java.awt.Insets;
import java.awt.Rectangle;

import javax.swing.JComponent;

public class Main {
    public static Rectangle calculatePaintingArea(JComponent c) {
        Dimension d = c.getSize();
        Rectangle result = new Rectangle();
        result.x = 0;
        result.y = 0;
        result.width = d.width;
        result.height = d.height;
        Insets insets = c.getInsets();
        if (insets != null) {
            result.width = d.width - (insets.left + insets.right);
            result.height = d.height - (insets.top + insets.bottom);
            result.x = insets.left;
            result.y = insets.top;
        }
        return result;
    }
}