SelectionDemo.java Source code

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Here is the source code for SelectionDemo.java

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/*
 * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * -Redistribution of source code must retain the above copyright notice, this
 *  list of conditions and the following disclaimer.
 *
 * -Redistribution in binary form must reproduce the above copyright notice,
 *  this list of conditions and the following disclaimer in the documentation
 *  and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN")
 * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE
 * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
 * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
 * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY
 * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or intended
 * for use in the design, construction, operation or maintenance of any
 * nuclear facility.
 */
/*
 * SelectionDemo.java is a 1.4 application that requires one other file:
 * images/starfield.gif
 */

import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.event.MouseInputAdapter;
import java.awt.*;
import java.awt.event.MouseEvent;

/*
 * This displays an image. When the user drags within the image, this program
 * displays a rectangle and a string indicating the bounds of the rectangle.
 */
public class SelectionDemo {
    JLabel label;

    static String starFile = "starfield.gif";

    private void buildUI(Container container, ImageIcon image) {
        container.setLayout(new BoxLayout(container, BoxLayout.PAGE_AXIS));

        SelectionArea area = new SelectionArea(image, this);
        container.add(area);

        label = new JLabel("Drag within the image.");
        label.setLabelFor(area);
        container.add(label);

        //Align the left edges of the components.
        area.setAlignmentX(Component.LEFT_ALIGNMENT);
        label.setAlignmentX(Component.LEFT_ALIGNMENT); //redundant
    }

    public void updateLabel(Rectangle rect) {
        int width = rect.width;
        int height = rect.height;

        //Make the coordinates look OK if a dimension is 0.
        if (width == 0) {
            width = 1;
        }
        if (height == 0) {
            height = 1;
        }

        label.setText("Rectangle goes from (" + rect.x + ", " + rect.y + ") to (" + (rect.x + width - 1) + ", "
                + (rect.y + height - 1) + ").");
    }

    /** Returns an ImageIcon, or null if the path was invalid. */
    protected static ImageIcon createImageIcon(String path) {
        java.net.URL imgURL = SelectionDemo.class.getResource(path);
        if (imgURL != null) {
            return new ImageIcon(imgURL);
        } else {
            System.err.println("Couldn't find file: " + path);
            return null;
        }
    }

    /**
     * Create the GUI and show it. For thread safety, this method should be
     * invoked from the event-dispatching thread.
     */
    private static void createAndShowGUI() {
        //Make sure we have nice window decorations.
        JFrame.setDefaultLookAndFeelDecorated(true);

        //Create and set up the window.
        JFrame frame = new JFrame("SelectionDemo");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        //Set up the content pane.
        SelectionDemo controller = new SelectionDemo();
        controller.buildUI(frame.getContentPane(), createImageIcon(starFile));

        //Display the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        //Schedule a job for the event-dispatching thread:
        //creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

    private class SelectionArea extends JLabel {
        Rectangle currentRect = null;

        Rectangle rectToDraw = null;

        Rectangle previousRectDrawn = new Rectangle();

        SelectionDemo controller;

        public SelectionArea(ImageIcon image, SelectionDemo controller) {
            super(image); //This component displays an image.
            this.controller = controller;
            setOpaque(true);
            setMinimumSize(new Dimension(10, 10)); //don't hog space

            MyListener myListener = new MyListener();
            addMouseListener(myListener);
            addMouseMotionListener(myListener);
        }

        private class MyListener extends MouseInputAdapter {
            public void mousePressed(MouseEvent e) {
                int x = e.getX();
                int y = e.getY();
                currentRect = new Rectangle(x, y, 0, 0);
                updateDrawableRect(getWidth(), getHeight());
                repaint();
            }

            public void mouseDragged(MouseEvent e) {
                updateSize(e);
            }

            public void mouseReleased(MouseEvent e) {
                updateSize(e);
            }

            /*
             * Update the size of the current rectangle and call repaint.
             * Because currentRect always has the same origin, translate it if
             * the width or height is negative.
             * 
             * For efficiency (though that isn't an issue for this program),
             * specify the painting region using arguments to the repaint()
             * call.
             *  
             */
            void updateSize(MouseEvent e) {
                int x = e.getX();
                int y = e.getY();
                currentRect.setSize(x - currentRect.x, y - currentRect.y);
                updateDrawableRect(getWidth(), getHeight());
                Rectangle totalRepaint = rectToDraw.union(previousRectDrawn);
                repaint(totalRepaint.x, totalRepaint.y, totalRepaint.width, totalRepaint.height);
            }
        }

        protected void paintComponent(Graphics g) {
            super.paintComponent(g); //paints the background and image

            //If currentRect exists, paint a box on top.
            if (currentRect != null) {
                //Draw a rectangle on top of the image.
                g.setXORMode(Color.white); //Color of line varies
                //depending on image colors
                g.drawRect(rectToDraw.x, rectToDraw.y, rectToDraw.width - 1, rectToDraw.height - 1);

                controller.updateLabel(rectToDraw);
            }
        }

        private void updateDrawableRect(int compWidth, int compHeight) {
            int x = currentRect.x;
            int y = currentRect.y;
            int width = currentRect.width;
            int height = currentRect.height;

            //Make the width and height positive, if necessary.
            if (width < 0) {
                width = 0 - width;
                x = x - width + 1;
                if (x < 0) {
                    width += x;
                    x = 0;
                }
            }
            if (height < 0) {
                height = 0 - height;
                y = y - height + 1;
                if (y < 0) {
                    height += y;
                    y = 0;
                }
            }

            //The rectangle shouldn't extend past the drawing area.
            if ((x + width) > compWidth) {
                width = compWidth - x;
            }
            if ((y + height) > compHeight) {
                height = compHeight - y;
            }

            //Update rectToDraw after saving old value.
            if (rectToDraw != null) {
                previousRectDrawn.setBounds(rectToDraw.x, rectToDraw.y, rectToDraw.width, rectToDraw.height);
                rectToDraw.setBounds(x, y, width, height);
            } else {
                rectToDraw = new Rectangle(x, y, width, height);
            }
        }
    }
}