Java tutorial
/* * Copyright (c) Ian F. Darwin, http://www.darwinsys.com/, 1996-2002. * All rights reserved. Software written by Ian F. Darwin and others. * $Id: LICENSE,v 1.8 2004/02/09 03:33:38 ian Exp $ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Java, the Duke mascot, and all variants of Sun's Java "steaming coffee * cup" logo are trademarks of Sun Microsystems. Sun's, and James Gosling's, * pioneering role in inventing and promulgating (and standardizing) the Java * language and environment is gratefully acknowledged. * * The pioneering role of Dennis Ritchie and Bjarne Stroustrup, of AT&T, for * inventing predecessor languages C and C++ is also gratefully acknowledged. */ import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.TexturePaint; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import javax.swing.JComponent; /** * Text with a Texture * * @author Ian Darwin, http://www.darwinsys.com/ * @version $Id: TexturedText.java,v 1.5 2004/02/09 03:33:49 ian Exp $ */ public class TexturedText extends JComponent { /** The image we draw in the texture */ protected BufferedImage bim; /** The texture for painting. */ TexturePaint tp; /** The string to draw. */ String mesg = "Stripey"; /** The font */ Font myFont = new Font("Lucida Regular", Font.BOLD, 72); /** "main program" method - construct and show */ public static void main(String[] av) { // create a TexturedText object, tell it to show up final Frame f = new Frame("TexturedText"); TexturedText comp = new TexturedText(); f.add(comp); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { f.setVisible(false); f.dispose(); System.exit(0); } }); f.pack(); f.setLocation(200, 200); f.setVisible(true); } protected static Color[] colors = { Color.red, Color.blue, Color.yellow, }; /** Construct the object */ public TexturedText() { super(); setBackground(Color.white); int width = 8, height = 8; bim = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = bim.createGraphics(); for (int i = 0; i < width; i++) { g2.setPaint(colors[(i / 2) % colors.length]); g2.drawLine(0, i, i, 0); g2.drawLine(width - i, height, width, height - i); } Rectangle r = new Rectangle(0, 0, bim.getWidth(), bim.getHeight()); tp = new TexturePaint(bim, r); } public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setPaint(tp); g2.setFont(myFont); g2.drawString(mesg, 20, 100); } public Dimension getMinimumSize() { return new Dimension(250, 100); } public Dimension getPreferredSize() { return new Dimension(320, 150); } }