Java tutorial
import javafx.animation.KeyFrame; import javafx.animation.KeyValue; import javafx.animation.Timeline; import javafx.animation.TimelineBuilder; import javafx.application.Application; import javafx.beans.property.DoubleProperty; import javafx.beans.property.SimpleDoubleProperty; import javafx.geometry.Point3D; import javafx.scene.GroupBuilder; import javafx.scene.Parent; import javafx.scene.PerspectiveCameraBuilder; import javafx.scene.Scene; import javafx.scene.SceneBuilder; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.CircleBuilder; import javafx.scene.transform.Rotate; import javafx.scene.transform.RotateBuilder; import javafx.stage.Stage; import javafx.util.Duration; public class Main extends Application { private DoubleProperty translateZForNode1 = new SimpleDoubleProperty(); private DoubleProperty angle = new SimpleDoubleProperty(); public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { stage.setTitle("Rotations"); stage.setScene(makeScene()); stage.show(); TimelineBuilder.create().cycleCount(Timeline.INDEFINITE).keyFrames( new KeyFrame(Duration.seconds(0), new KeyValue(translateZForNode1, -100), new KeyValue(angle, 0)), new KeyFrame(Duration.seconds(2), new KeyValue(translateZForNode1, 100), new KeyValue(angle, 180)), new KeyFrame(Duration.seconds(4), new KeyValue(translateZForNode1, -100), new KeyValue(angle, 360)) ).build().play(); } private Scene makeScene() { return SceneBuilder.create().width(500).height(500).root(createRoot()) .camera(PerspectiveCameraBuilder.create().build()).depthBuffer(true).build(); } private Parent createRoot() { Circle node1 = CircleBuilder.create().centerX(-50).centerY(-50).radius(100).fill(Color.RED).build(); node1.translateZProperty().bind(translateZForNode1); final Rotate rotate = RotateBuilder.create().pivotX(0).pivotY(0).pivotZ(0).axis(new Point3D(1, 0, 0)) .build(); rotate.angleProperty().bind(angle); return GroupBuilder.create().children(node1).translateX(250).translateY(250).transforms(rotate).build(); } }