Textures.java Source code

Java tutorial

Introduction

Here is the source code for Textures.java

Source

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Textures extends JPanel {
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        Graphics2D g2d = (Graphics2D) g;

        g2d.setColor(new Color(212, 212, 212));
        g2d.drawRect(10, 15, 90, 60);

        BufferedImage bimage1 = null;

        URL url1 = ClassLoader.getSystemResource("a.png");

        try {
            bimage1 = ImageIO.read(url1);
        } catch (IOException ioe) {
            ioe.printStackTrace();
        }

        Rectangle rect1 = new Rectangle(0, 0, bimage1.getWidth(), bimage1.getHeight());
        TexturePaint texture1 = new TexturePaint(bimage1, rect1);

        g2d.setPaint(texture1);
        g2d.fillRect(10, 15, 90, 60);
    }

    public static void main(String[] args) {
        Textures rects = new Textures();
        JFrame frame = new JFrame("Textures");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(rects);
        frame.setSize(360, 210);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }
}