SynthApplication.java Source code

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Here is the source code for SynthApplication.java

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/*
 * Copyright (c) 1995 - 2008 Sun Microsystems, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Sun Microsystems nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * SynthApplication.java requires a Synth XML file.
 * It should be in the class directory. Also required
 * are image files, which should be in the classes\images
 * directory
 */

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.plaf.synth.*;

public class SynthApplication implements ActionListener {
    private static String labelPrefix = "Number of button clicks: ";
    private int numClicks = 0;
    private static String synthFile = "buttonSkin.xml";
    final JLabel label = new JLabel(labelPrefix + "0    ");

    public Component createComponents() {
        JButton button = new JButton("I'm a Swing button!");
        button.setMnemonic(KeyEvent.VK_I);
        button.addActionListener(this);
        label.setLabelFor(button);

        /*
         * An easy way to put space between a top-level container
         * and its contents is to put the contents in a JPanel
         * that has an "empty" border.
         */
        JPanel pane = new JPanel(new GridLayout(0, 1));
        pane.add(button);
        pane.add(label);
        pane.setBorder(BorderFactory.createEmptyBorder(30, //top
                30, //left
                10, //bottom
                30) //right
        );

        return pane;
    }

    public void actionPerformed(ActionEvent e) {
        numClicks++;
        label.setText(labelPrefix + numClicks);
    }

    private static void initLookAndFeel() {
        // String lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
        SynthLookAndFeel lookAndFeel = new SynthLookAndFeel();

        try {
            lookAndFeel.load(SynthApplication.class.getResourceAsStream(synthFile), SynthApplication.class);
            UIManager.setLookAndFeel(lookAndFeel);
        }

        catch (Exception e) {
            System.err.println("Couldn't get specified look and feel (" + lookAndFeel + "), for some reason.");
            System.err.println("Using the default look and feel.");
            e.printStackTrace();
        }

    }

    /**
     * Create the GUI and show it.  For thread safety,
     * this method should be invoked from the
     * event-dispatching thread.
     */
    private static void createAndShowGUI() {
        //Set the look and feel.
        initLookAndFeel();

        //Make sure we have nice window decorations.
        JFrame.setDefaultLookAndFeelDecorated(true);

        //Create and set up the window.
        JFrame frame = new JFrame("SynthApplication");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        SynthApplication app = new SynthApplication();
        Component contents = app.createComponents();
        frame.getContentPane().add(contents, BorderLayout.CENTER);

        //Display the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        //Schedule a job for the event-dispatching thread:
        //creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }
}

File:buttonSkin.xml

<synth><!--

Style that
all regions
will use--><style id="backingStyle">
<!--
Make all
the regions opaque--><opaque value="TRUE"/><font name="Dialog"size="12"/><state><!--Provide default colors--><color value="#D8D987"type="BACKGROUND"/><color value="RED"type="FOREGROUND"/></state></style><bind style="backingStyle"type="region"key=".*"/><style id="buttonStyle">
<!--
Shift the
text one
pixel when pressed--><property key="Button.textShiftOffset"type="integer"value="1"/><insets top="15"left="20"right="20"bottom="15"/><state><imagePainter method="buttonBackground"path="images/button.png"sourceInsets="10 10 10 10"/></state><state value="PRESSED"><imagePainter method="buttonBackground"path="images/button2.png"sourceInsets="10 10 10 10"/></state></style><!--
Bind buttonStyle
to all JButtons--><bind style="buttonStyle"type="region"key="button"/></synth>