Java tutorial
//package com.java2s; /* * This file is part of Skiggle, an online handwriting recognition * Java application. * Copyright (C) 2009-2011 Willie Lim <wlim650@gmail.com> * * Skiggle is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skiggle is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skiggle. If not, see <http://www.gnu.org/licenses/>. * */ public class Main { public static float computeCurvatureM2003(float x0, float y0, float x1, float y1, float x2, float y2) { double kappa = 0.0D; float a1 = (x2 - x0) / 2; float a2 = (x2 + x0) / 2 - x1; float b1 = (y2 - y0) / 2; float b2 = (y2 + y0) / 2 - y1; // float alpha = 0.0F; // alpha = (a1*b2 - a2*b1); // float beta = 0.0F; // beta = a1*a1 + b1*b1; // float delta = 0.0F; // delta = (float) Math.pow((a1*a1 + b1*b1), 1.5); kappa = 2 * (a1 * b2 - a2 * b1) / Math.pow((a1 * a1 + b1 * b1), 1.5); return (float) kappa; } }