Textures.java Source code

Java tutorial

Introduction

Here is the source code for Textures.java

Source

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Textures extends JPanel {
    BufferedImage s;

    public Textures() {
        try {
            s = ImageIO.read(this.getClass().getResource("s.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        TexturePaint slatetp = new TexturePaint(s, new Rectangle(0, 0, 90, 60));

        g2d.setPaint(slatetp);
        g2d.fillRect(10, 15, 90, 60);

    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("Textures");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(new Textures());
        frame.setSize(360, 120);
        frame.setVisible(true);
    }
}